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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="the_redbeard" data-source="post: 8226993" data-attributes="member: 22644"><p>As for the OP, I'm definitely in the Sandbox style as a DM, albeit there should be foreshadowing, or the opportunity for foreknowledge, so that the players get a general idea of what they are up against. There's a line of advice that I like in the somewhat hyperbolic "Quick Primer for Old School D&D" that goes something like:</p><p></p><p>The point: if where you're going is completely unknown, then you have no warning of what is out there. It behooves you to do some pep to find out what is out there. I'd be a bad DM if there weren't means to do that, meaningful improvisiation to creative player investigation, or at least piles of burnt bones in front of the dragon's lair.</p><p></p><p>I'm fairly comfortable knowing that the playstyle I run limits how many players are interested. I do try to be up front about what I'm throwing to see if they want to catch it, with a 1 page bullet point description of my intended DMing style.</p><p></p><p>What surprises me is that sandbox is winning the poll. That is NOT what I expect from the majority of players who appear to me to be all about 'character story and destiny', single villain worlds and the like; the standard assumptions of the adventure path. There's a reason those things sell: lots of people play that way. I'm glad they have fun, but that's not the kind of fun we have at my tables.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 8226993, member: 22644"] As for the OP, I'm definitely in the Sandbox style as a DM, albeit there should be foreshadowing, or the opportunity for foreknowledge, so that the players get a general idea of what they are up against. There's a line of advice that I like in the somewhat hyperbolic "Quick Primer for Old School D&D" that goes something like: The point: if where you're going is completely unknown, then you have no warning of what is out there. It behooves you to do some pep to find out what is out there. I'd be a bad DM if there weren't means to do that, meaningful improvisiation to creative player investigation, or at least piles of burnt bones in front of the dragon's lair. I'm fairly comfortable knowing that the playstyle I run limits how many players are interested. I do try to be up front about what I'm throwing to see if they want to catch it, with a 1 page bullet point description of my intended DMing style. What surprises me is that sandbox is winning the poll. That is NOT what I expect from the majority of players who appear to me to be all about 'character story and destiny', single villain worlds and the like; the standard assumptions of the adventure path. There's a reason those things sell: lots of people play that way. I'm glad they have fun, but that's not the kind of fun we have at my tables. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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