Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 8227143" data-attributes="member: 463"><p>You keep adding in words like 'DM's story' and 'DM's ideas' which are not there and are completely alien to Gygaxian play.</p><p></p><p>Here's excerpts from <strong>Territory Development by Player Characters </strong>DMG page 94 which gives a flavour of his actual approach:</p><p></p><p><em>Assume that the player in question decides that he will set up a stronghold</em></p><p><em>about 100 miles from a border town, choosing an area of wooded hills as the</em></p><p><em>general site. <strong>He then asks you if there is a place where he can build a small</strong></em></p><p><em><strong>concentric castle on a high bluff overlooking a river</strong>. Unless this is totally foreign</em></p><p><em>to the area, you inform him that he can do so. You give him a map of the hex</em></p><p><em>where the location is, and of the six surrounding hexes. The player character</em></p><p><em>and his henchmen and various retainers must now go to the construction site,</em></p><p><em>explore and map it, and have construction commence.</em></p><p><em>...</em></p><p><em>Going back to the construction of the stronghold, when the player elects to</em></p><p><em>build <strong>he or she must be required to furnish you with a duplicate set of plans of</strong></em></p><p><em><strong>the castle grounds, its dungeons, and interiors as well. At the same time you</strong></em></p><p><em><strong>can give the player a free hand in drawing a small scale map of the area</strong></em></p><p><em><strong>immediately around his or her stronghold</strong> — say, on a 1 hex to 30 yards basis,</em></p><p><em>so about a one-half mile area hex can be depicted on a normal sheet of small</em></p><p><em>hex paper, and a bit beyond shown as needed. With your copy of this map</em></p><p><em>you can plan sieges or other attacks as they occur.</em></p><p><em>If for any reason a player who has developed territory gives up the campaign,</em></p><p><em>or simply drops the character in favor of another, you can then take over these</em></p><p><em>areas and run them as you like to benefit your campaign. In all respects, then,</em></p><p><em>development of territory by player characters is a highly desirable aspect of the</em></p><p><em>campaign. It gives added purpose to play, and <strong>provides long periods where the</strong></em></p><p><strong><em>player can be actively involved in the actual direction of the campaign milieu,</em></strong></p><p><em><strong>which will eventually benefit things regardless of what transpires at a later date.</strong></em></p></blockquote><p></p>
[QUOTE="S'mon, post: 8227143, member: 463"] You keep adding in words like 'DM's story' and 'DM's ideas' which are not there and are completely alien to Gygaxian play. Here's excerpts from [B]Territory Development by Player Characters [/B]DMG page 94 which gives a flavour of his actual approach: [I]Assume that the player in question decides that he will set up a stronghold about 100 miles from a border town, choosing an area of wooded hills as the general site. [B]He then asks you if there is a place where he can build a small concentric castle on a high bluff overlooking a river[/B]. Unless this is totally foreign to the area, you inform him that he can do so. You give him a map of the hex where the location is, and of the six surrounding hexes. The player character and his henchmen and various retainers must now go to the construction site, explore and map it, and have construction commence. ... Going back to the construction of the stronghold, when the player elects to build [B]he or she must be required to furnish you with a duplicate set of plans of the castle grounds, its dungeons, and interiors as well. At the same time you can give the player a free hand in drawing a small scale map of the area immediately around his or her stronghold[/B] — say, on a 1 hex to 30 yards basis, so about a one-half mile area hex can be depicted on a normal sheet of small hex paper, and a bit beyond shown as needed. With your copy of this map you can plan sieges or other attacks as they occur. If for any reason a player who has developed territory gives up the campaign, or simply drops the character in favor of another, you can then take over these areas and run them as you like to benefit your campaign. In all respects, then, development of territory by player characters is a highly desirable aspect of the campaign. It gives added purpose to play, and [B]provides long periods where the[/B][/I] [B][I]player can be actively involved in the actual direction of the campaign milieu,[/I][/B] [I][B]which will eventually benefit things regardless of what transpires at a later date.[/B][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
Top