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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="S'mon" data-source="post: 8228329" data-attributes="member: 463"><p>(a) I have not experienced this, IME level 1-4 5e is very comparable with level 1-3 Moldvay. A partial exception if you allow Feats, notably GWM, PM SS & XBE. If I'm running a #1 style game then I'm not using the OPTIONAL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Feat Rules Module.</p><p></p><p>(b) Unlike 4e PCs, 5e PCS are not particularly resilient IME. There is one Tier 2 spell, Leomund's Tiny Hut, that can enable PC group to dictate the rest cycle. Level 5 PCs are outside the scope of Moldvay Basic, though.</p><p></p><p>(c) Hm, I find the main thing with 5e is that while it does not have all the main BX support widgets, it doesn't break the cycle either with badly designed 10 minute/level or 1 minute/level buff spells the way 3e & 3.5e did. Wandering monster checks, reaction checks & morale checks are all DM's-side and trivially easy to add in.</p><p></p><p>(d) This - XP - is the biggest issue IME. There is some DMG support for non-combat XP awards, but I ended up doing my own non-combat XP awards table:</p><p></p><p><strong>Low Level (Tier 1) XP awards (per PC)</strong></p><p>Easy Achievement: 10 XP (Challenge 0)</p><p>Minor Achievement: 25 XP (Challenge 1/8)</p><p>Moderate Achievement: 50 XP (Challenge 1/4)</p><p>Major Achievement: 100 XP (Challenge 1/2)</p><p>Very Hard Achievement: 200 XP (Challenge 1)</p><p>Exceptional Achievement: 450 XP (Challenge 2)</p><p></p><p><strong>Mid Level (Tier 2) XP awards (per PC)</strong></p><p>Easy 50 XP (Challenge 1/4)</p><p>Minor 100 XP (Challenge 1/2)</p><p>Moderate 200 XP (Challenge 1)</p><p>Major 450 XP (Challenge 2)</p><p>Very Hard 700 XP (Challenge 3)</p><p>Exceptional 1100 XP (Challenge 4)</p><p></p><p><strong>High Level (Tier 3) XP awards (per PC) - not halved</strong></p><p>Easy 200 XP (Challenge 1)</p><p>Minor 450 XP (Challenge 2)</p><p>Moderate 700 XP (Challenge 3)</p><p>Major 1100 XP (Challenge 4)</p><p>Very Hard 1800 XP (Challenge 5)</p><p>Exceptional 2300 XP (Challenge 6)</p><p></p><p><strong>Epic Level (Tier 4) XP awards (per PC) - not halved</strong></p><p>Easy 700 XP (Challenge 3)</p><p>Minor 1100 XP (Challenge 4)</p><p>Moderate 1800 XP (Challenge 5)</p><p>Major 2300 XP (Challenge 6)</p><p>Very Hard 2900 XP (Challenge 7)</p><p>Exceptional 5000 XP (Challenge 8)</p><p></p><p>XP awards tend to increase over time, as the scale of achievements increase.</p><p>Acquiring significant <a href="https://roll20.net/compendium/dnd5e/Treasure#content" target="_blank">Treasure</a> is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical major session award for non-combat achievements might be 25 XP per PC at level 1, rising to ca 100 XP per PC at level 4.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8228329, member: 463"] (a) I have not experienced this, IME level 1-4 5e is very comparable with level 1-3 Moldvay. A partial exception if you allow Feats, notably GWM, PM SS & XBE. If I'm running a #1 style game then I'm not using the OPTIONAL :D Feat Rules Module. (b) Unlike 4e PCs, 5e PCS are not particularly resilient IME. There is one Tier 2 spell, Leomund's Tiny Hut, that can enable PC group to dictate the rest cycle. Level 5 PCs are outside the scope of Moldvay Basic, though. (c) Hm, I find the main thing with 5e is that while it does not have all the main BX support widgets, it doesn't break the cycle either with badly designed 10 minute/level or 1 minute/level buff spells the way 3e & 3.5e did. Wandering monster checks, reaction checks & morale checks are all DM's-side and trivially easy to add in. (d) This - XP - is the biggest issue IME. There is some DMG support for non-combat XP awards, but I ended up doing my own non-combat XP awards table: [B]Low Level (Tier 1) XP awards (per PC)[/B] Easy Achievement: 10 XP (Challenge 0) Minor Achievement: 25 XP (Challenge 1/8) Moderate Achievement: 50 XP (Challenge 1/4) Major Achievement: 100 XP (Challenge 1/2) Very Hard Achievement: 200 XP (Challenge 1) Exceptional Achievement: 450 XP (Challenge 2) [B]Mid Level (Tier 2) XP awards (per PC)[/B] Easy 50 XP (Challenge 1/4) Minor 100 XP (Challenge 1/2) Moderate 200 XP (Challenge 1) Major 450 XP (Challenge 2) Very Hard 700 XP (Challenge 3) Exceptional 1100 XP (Challenge 4) [B]High Level (Tier 3) XP awards (per PC) - not halved[/B] Easy 200 XP (Challenge 1) Minor 450 XP (Challenge 2) Moderate 700 XP (Challenge 3) Major 1100 XP (Challenge 4) Very Hard 1800 XP (Challenge 5) Exceptional 2300 XP (Challenge 6) [B]Epic Level (Tier 4) XP awards (per PC) - not halved[/B] Easy 700 XP (Challenge 3) Minor 1100 XP (Challenge 4) Moderate 1800 XP (Challenge 5) Major 2300 XP (Challenge 6) Very Hard 2900 XP (Challenge 7) Exceptional 5000 XP (Challenge 8) XP awards tend to increase over time, as the scale of achievements increase. Acquiring significant [URL='https://roll20.net/compendium/dnd5e/Treasure#content']Treasure[/URL] is usually worth some XP, as is rescuing prisoners, infiltrating a guarded keep, exploring a cavern network, etc. A typical major session award for non-combat achievements might be 25 XP per PC at level 1, rising to ca 100 XP per PC at level 4. [/QUOTE]
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