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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="S'mon" data-source="post: 8229116" data-attributes="member: 463"><p>OK the thing about 5e is that it's explicitly designed to be modular and driftable to different play styles. So it can be run in a very BX style or in a very 4e style. But it is not those systems and of course it does not contain everything they have in the core rules.</p><p></p><p>I've had a lot of success running 5e campaigns in different styles; my first big one used a lot of 4e since it was a follow on from a 4e campaign. I've used it to run Paizo/Pathfinder style very much like 3e (without the pain of high level play), now I'm doing a 1e style game with lashings of BX. Ironically I think the least fun for me was running Lost Mine of Phandelver & Princes of the Apocalypse in the 'standard 5e style'; the game lacks a strong central identity and tends to blandness if you don't set a strong tone.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8229116, member: 463"] OK the thing about 5e is that it's explicitly designed to be modular and driftable to different play styles. So it can be run in a very BX style or in a very 4e style. But it is not those systems and of course it does not contain everything they have in the core rules. I've had a lot of success running 5e campaigns in different styles; my first big one used a lot of 4e since it was a follow on from a 4e campaign. I've used it to run Paizo/Pathfinder style very much like 3e (without the pain of high level play), now I'm doing a 1e style game with lashings of BX. Ironically I think the least fun for me was running Lost Mine of Phandelver & Princes of the Apocalypse in the 'standard 5e style'; the game lacks a strong central identity and tends to blandness if you don't set a strong tone. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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