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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="Manbearcat" data-source="post: 8230950" data-attributes="member: 6696971"><p>That would be my (b) above.</p><p></p><p>If 242 DMG isn't actual encoded (and then integrated) Delving rules (like in Moldvay), that its basically just GM interpretation/mediation or table negotiation, that is robust evidence that Delving in 5e is in no way similar to Delving in Moldvay Basic (where the Exploration Unit is encoded, table-facing, and integrated with the Action Economy of the entire Exploration Cycle and all of the rest of the system; Wandering Monsters, Required Rest, Equipment durations, Spells/loadouts, et al).</p><p></p><p>Put another way, if you remove the encoded Exploration Action Economy, or if you don't make it table-facing, or if it isn't integrated with the rest of the system...and you basically just leave all of that up to GM mediation or table negotiation...to say that isn't compatible with Moldvay doesn't quite reach the threshold of what is actually happening.</p><p></p><p>They're entirely different beasts at that point.</p><p></p><p>EDIT - It would be akin to saying something like "despite the fact that Dungeon World combat in no way mirrors D&D combat (because of the way action economy, and therefore the way the gamestate moves from <em>a </em>to <em>b</em>, is handled entirely differently in both games), the experience of combat between the two systems is effectively the same?"</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8230950, member: 6696971"] That would be my (b) above. If 242 DMG isn't actual encoded (and then integrated) Delving rules (like in Moldvay), that its basically just GM interpretation/mediation or table negotiation, that is robust evidence that Delving in 5e is in no way similar to Delving in Moldvay Basic (where the Exploration Unit is encoded, table-facing, and integrated with the Action Economy of the entire Exploration Cycle and all of the rest of the system; Wandering Monsters, Required Rest, Equipment durations, Spells/loadouts, et al). Put another way, if you remove the encoded Exploration Action Economy, or if you don't make it table-facing, or if it isn't integrated with the rest of the system...and you basically just leave all of that up to GM mediation or table negotiation...to say that isn't compatible with Moldvay doesn't quite reach the threshold of what is actually happening. They're entirely different beasts at that point. EDIT - It would be akin to saying something like "despite the fact that Dungeon World combat in no way mirrors D&D combat (because of the way action economy, and therefore the way the gamestate moves from [I]a [/I]to [I]b[/I], is handled entirely differently in both games), the experience of combat between the two systems is effectively the same?" [/QUOTE]
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