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General Tabletop Discussion
*Dungeons & Dragons
Do You Prefer Sandbox or Party Level Areas In Your Game World?
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<blockquote data-quote="the_redbeard" data-source="post: 8231707" data-attributes="member: 22644"><p>There is a commercially available B/X-ification of 5e called <a href="https://www.drivethrurpg.com/browse/pub/13311/O5R-Games/subcategory/32807/Into-the-Unknown--Bundles" target="_blank">"Into the Unknown"</a>. The author distinguishes between "travel pace" and "exploration pace", which is 1200/ft per 10 minute segment, allowing mapping, passive perception, no penalty on perception vs stealth checks for surprise, etc. You'll note the 5e-isms inherent in that B/X procedure structure. Reaction rolls, morale, wandering monsters (a very good section, the author uses the concept of the Overloaded Encounter die) are all present.</p><p>Other intersections between B/X and 5e in "Into the Unknown" mentioned in this thread:</p><p> - XP for adventure earned/recovered gold spent frivolously.</p><p> - There is an optional rule to limit cantrips (I use it)</p><p> - Max HP at 1st level</p><p></p><p>I use Into the Unknown as the starting point for my 5e-ish game (which I keep threatening to restart... f'ing covid). I have house rules for a simplified encumbrance system (which uses slots so is easily visually calculated), tie consumption of food and water for rests (tinkering with the ratio tho). I also created a new rest category - Unsafe Long Rest, which is taking a long rest in a dungeon like environment. In an Unsafe Long Rest, characters choose between getting their long rest benefits to hit dice or to abilities, but not both.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 8231707, member: 22644"] There is a commercially available B/X-ification of 5e called [URL='https://www.drivethrurpg.com/browse/pub/13311/O5R-Games/subcategory/32807/Into-the-Unknown--Bundles']"Into the Unknown"[/URL]. The author distinguishes between "travel pace" and "exploration pace", which is 1200/ft per 10 minute segment, allowing mapping, passive perception, no penalty on perception vs stealth checks for surprise, etc. You'll note the 5e-isms inherent in that B/X procedure structure. Reaction rolls, morale, wandering monsters (a very good section, the author uses the concept of the Overloaded Encounter die) are all present. Other intersections between B/X and 5e in "Into the Unknown" mentioned in this thread: - XP for adventure earned/recovered gold spent frivolously. - There is an optional rule to limit cantrips (I use it) - Max HP at 1st level I use Into the Unknown as the starting point for my 5e-ish game (which I keep threatening to restart... f'ing covid). I have house rules for a simplified encumbrance system (which uses slots so is easily visually calculated), tie consumption of food and water for rests (tinkering with the ratio tho). I also created a new rest category - Unsafe Long Rest, which is taking a long rest in a dungeon like environment. In an Unsafe Long Rest, characters choose between getting their long rest benefits to hit dice or to abilities, but not both. [/QUOTE]
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Do You Prefer Sandbox or Party Level Areas In Your Game World?
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