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General Tabletop Discussion
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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Lanefan" data-source="post: 8074554" data-attributes="member: 29398"><p>As player, take or leave. If my character's connected to the hook for a single adventure, OK - I can usually live with it*. If my character is integral to the plot of the whole campaign, it's not my thing for two reasons: it limits what I can do with the character, and it somewhat forces me to keep playing the same character even if I'd rather cycle it out for something else.</p><p></p><p>As DM, I try to avoid it for the most part; largely because IME it's almost inevitable that whichever character the plot's revolving around is going to die at the first opportunity thus rendering that plot idea somewhat moot. That said, if it's something the PC/player brings upon itself e.g. taking on a quest in payment of a debt, all is cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - funny story: not long ago a party I was in had just come off a major adventure and for various in-character reasons I wanted to retire one of my PCs and stick with another. I said this clearly enough that all the other players heard me - but not the DM, who unknown to me had made my PC the entire reason for the next adventure! So the party got a few days out of town, the DM looks over our night-watch list, and asks why my name's not on the list. "Because I'm still back in town, retiring - I thought you knew that" is my answer. "What?! No you're not!". As you might imagine, something of an argument followed... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The party ended up getting divine guidance saying they had to go back and get me, which they dutifully did.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8074554, member: 29398"] As player, take or leave. If my character's connected to the hook for a single adventure, OK - I can usually live with it*. If my character is integral to the plot of the whole campaign, it's not my thing for two reasons: it limits what I can do with the character, and it somewhat forces me to keep playing the same character even if I'd rather cycle it out for something else. As DM, I try to avoid it for the most part; largely because IME it's almost inevitable that whichever character the plot's revolving around is going to die at the first opportunity thus rendering that plot idea somewhat moot. That said, if it's something the PC/player brings upon itself e.g. taking on a quest in payment of a debt, all is cool. :) * - funny story: not long ago a party I was in had just come off a major adventure and for various in-character reasons I wanted to retire one of my PCs and stick with another. I said this clearly enough that all the other players heard me - but not the DM, who unknown to me had made my PC the entire reason for the next adventure! So the party got a few days out of town, the DM looks over our night-watch list, and asks why my name's not on the list. "Because I'm still back in town, retiring - I thought you knew that" is my answer. "What?! No you're not!". As you might imagine, something of an argument followed... :) The party ended up getting divine guidance saying they had to go back and get me, which they dutifully did. [/QUOTE]
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