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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Lanefan" data-source="post: 8075606" data-attributes="member: 29398"><p>Very well put.</p><p></p><p>If-when I come up with a background and-or long-term motivations for my characters I do so without expectation that the DM should or will incorporate these into the played campaign. My only expectation is that if-when I want to pursue these things out-of-game I'm allowed to do so, even if it means spending a night in the pub with the DM in a one-on-one session now and then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't mind some background if a player wants to provide it but I'm not going to demand it; and nor am I going to change anything significant regarding the campaign based on it. Harsh, perhaps, but there's reasons:</p><p></p><p> - my games usually have high character turnover, particularly at low levels when out-of-game background can be greater volume than in-game background (meaning that tying something to a specific PC's background may or may not quickly end up being pointless)</p><p> - I prefer to put more focus on in-game background as the campaign develops, which allows me to tie things to played-party history rather than specific PC history that the other players might not even know about.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8075606, member: 29398"] Very well put. If-when I come up with a background and-or long-term motivations for my characters I do so without expectation that the DM should or will incorporate these into the played campaign. My only expectation is that if-when I want to pursue these things out-of-game I'm allowed to do so, even if it means spending a night in the pub with the DM in a one-on-one session now and then. :) I don't mind some background if a player wants to provide it but I'm not going to demand it; and nor am I going to change anything significant regarding the campaign based on it. Harsh, perhaps, but there's reasons: - my games usually have high character turnover, particularly at low levels when out-of-game background can be greater volume than in-game background (meaning that tying something to a specific PC's background may or may not quickly end up being pointless) - I prefer to put more focus on in-game background as the campaign develops, which allows me to tie things to played-party history rather than specific PC history that the other players might not even know about. [/QUOTE]
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