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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Hussar" data-source="post: 8080401" data-attributes="member: 22779"><p>I am utterly sick and tired of players who create characters that have zero ties to the campaign. I've just had a run of three straight campaigns with a group where almost all the players gave me pretty much zero to work with for backgrounds - all strangers with no name type characters from far away, just looking for adventure. It's unbelievably frustrating. I finally had had so much of it that I had to walk away from the group.</p><p></p><p>My new players, now, have actively attempted to embed themselves into the setting and the campaign as fast and as hard as possible. Making contacts with NPC's, making plans, actually giving a naughty word about the setting. It's been such a huge breath of fresh air after years of beating my head against the wall. I'm actually enjoying DMing again and, for the first time in a long time, I'm homebrewing rather than just running canned adventures. ((Well, that's a bit of a lie, I'm adapting the Chaos Scar adventures to 5e, but also bringing in lots of my own goodies too))</p><p></p><p>It's so refreshing to be actually looking forward to running games again. </p><p></p><p>Characters with no ties (which is not what the OP was talking about since the bounty hunter actually does tie into the adventure, just not on a specifically emotional level) to the campaign are the bane of a game. They're just dead weight being dragged around by the better players at the table. If the DM is making the effort to actually build the campaign for your characters, then the least you can do is bite onto what's being offered once in a while.</p><p></p><p>OTOH, if you're just running a linear adventure path, then, well, who cares. play whatever and it doesn't really matter.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8080401, member: 22779"] I am utterly sick and tired of players who create characters that have zero ties to the campaign. I've just had a run of three straight campaigns with a group where almost all the players gave me pretty much zero to work with for backgrounds - all strangers with no name type characters from far away, just looking for adventure. It's unbelievably frustrating. I finally had had so much of it that I had to walk away from the group. My new players, now, have actively attempted to embed themselves into the setting and the campaign as fast and as hard as possible. Making contacts with NPC's, making plans, actually giving a naughty word about the setting. It's been such a huge breath of fresh air after years of beating my head against the wall. I'm actually enjoying DMing again and, for the first time in a long time, I'm homebrewing rather than just running canned adventures. ((Well, that's a bit of a lie, I'm adapting the Chaos Scar adventures to 5e, but also bringing in lots of my own goodies too)) It's so refreshing to be actually looking forward to running games again. Characters with no ties (which is not what the OP was talking about since the bounty hunter actually does tie into the adventure, just not on a specifically emotional level) to the campaign are the bane of a game. They're just dead weight being dragged around by the better players at the table. If the DM is making the effort to actually build the campaign for your characters, then the least you can do is bite onto what's being offered once in a while. OTOH, if you're just running a linear adventure path, then, well, who cares. play whatever and it doesn't really matter. [/QUOTE]
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Do you prefer your character to be connected or unconnected to the adventure hook?
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