Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8080974" data-attributes="member: 22779"><p>I guess it depends on the AP. Some AP's are pretty linear - start at A, proceed through B, C and D until you get to the end of the AP. The Giants adventure, for example, isn't exactly open world. So, so long as you have a character in hand, you can pretty much proceed through the adventure, and everything is good to go. And, there's nothing wrong with that kind of play. It can be very engaging. </p><p></p><p>OTOH, if the world is more open, and there's room for side bars and whatnot, or if you're going whole hog sandbox, it's pretty incumbent on the players to actually be engaged with the setting and the campaign. </p><p></p><p>Proactive vs reactive would be my characterization here. Proactive players take whatever the DM places in front of them and run with it (sometimes into some really, really bizarre directions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). Reactive players more or less passively wait for the DM to roll up the plot wagon and dole out the adventure du jure. </p><p></p><p>I'm rather fortunate right now to have a group of really, really pro-active players. It's actually hard to keep up to be honest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8080974, member: 22779"] I guess it depends on the AP. Some AP's are pretty linear - start at A, proceed through B, C and D until you get to the end of the AP. The Giants adventure, for example, isn't exactly open world. So, so long as you have a character in hand, you can pretty much proceed through the adventure, and everything is good to go. And, there's nothing wrong with that kind of play. It can be very engaging. OTOH, if the world is more open, and there's room for side bars and whatnot, or if you're going whole hog sandbox, it's pretty incumbent on the players to actually be engaged with the setting and the campaign. Proactive vs reactive would be my characterization here. Proactive players take whatever the DM places in front of them and run with it (sometimes into some really, really bizarre directions :D ). Reactive players more or less passively wait for the DM to roll up the plot wagon and dole out the adventure du jure. I'm rather fortunate right now to have a group of really, really pro-active players. It's actually hard to keep up to be honest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
Top