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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Raunalyn" data-source="post: 8081050" data-attributes="member: 72670"><p>Part of that is also clearly setting the expectations for the campaign...which is part of the DM's job. DM's should also know what their players want to play. Some players want to just play a nice dungeon crawl and don't want to worry too much about things like backgrounds or trying to tie their characters to a campaign. And that's fine. That's why I have a conversation before every campaign I run and let everyone know what to expect and how much involvement each player should expect. I ran a Dragonlance campaign a few years ago that had quite a bit of involvement, and it also required the players to be engaged because each character had a part of the story that focused on them. Even my players who are usually less involved and who normally like hack/slash/loot really enjoyed this game. Because I helped keep them engaged.</p><p></p><p>Yes, the players need to be active participants, but if the GM doesn't make it engaging, or if the DM doesn't use what the players who are engaged are giving, then why should the players be active participants?</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 8081050, member: 72670"] Part of that is also clearly setting the expectations for the campaign...which is part of the DM's job. DM's should also know what their players want to play. Some players want to just play a nice dungeon crawl and don't want to worry too much about things like backgrounds or trying to tie their characters to a campaign. And that's fine. That's why I have a conversation before every campaign I run and let everyone know what to expect and how much involvement each player should expect. I ran a Dragonlance campaign a few years ago that had quite a bit of involvement, and it also required the players to be engaged because each character had a part of the story that focused on them. Even my players who are usually less involved and who normally like hack/slash/loot really enjoyed this game. Because I helped keep them engaged. Yes, the players need to be active participants, but if the GM doesn't make it engaging, or if the DM doesn't use what the players who are engaged are giving, then why should the players be active participants? [/QUOTE]
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Do you prefer your character to be connected or unconnected to the adventure hook?
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