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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Scott Christian" data-source="post: 8081976" data-attributes="member: 6901101"><p>Again, I would argue that A to A to A isn't true. It means A1 to A2 to A3 then off to B. A plot or story is still a plot or story. It has the elements of a plot.</p><p></p><p>I have played with a few DM's that declare the world is open, do whatever you want, etc. But, even then, if you want any semblance of a story, you go from A to B to C. Just like an AP. It might not be as long, but it is the same. </p><p></p><p>If you are discussing DM's that let players do whatever and just give hints everywhere, tell me this: where do those hints lead? To a B. And then if the player's choose a C. If the players don't go to C, and instead go to a different alphabet, then they go. But they still find an 诶 that leads to 比 that leads to 西 .</p><p></p><p>As I stated earlier, you might have a DM that lets players jump to F before going to C, but that doesn't negate the fact they will go to C. </p><p></p><p>If you have a DM not doing any of those, then they are either just doing a dungeon crawl with no objective, playing a board game, or have a lack of knowledge as to what constitutes a story. </p><p></p><p>That is my point about AP's. They are the exact same thing as what any DM is doing. It's just that due to writing constraints, they write the story straight through as opposed to piecemealing it. I cannot see any other way a game could play out.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8081976, member: 6901101"] Again, I would argue that A to A to A isn't true. It means A1 to A2 to A3 then off to B. A plot or story is still a plot or story. It has the elements of a plot. I have played with a few DM's that declare the world is open, do whatever you want, etc. But, even then, if you want any semblance of a story, you go from A to B to C. Just like an AP. It might not be as long, but it is the same. If you are discussing DM's that let players do whatever and just give hints everywhere, tell me this: where do those hints lead? To a B. And then if the player's choose a C. If the players don't go to C, and instead go to a different alphabet, then they go. But they still find an 诶 that leads to 比 that leads to 西 . As I stated earlier, you might have a DM that lets players jump to F before going to C, but that doesn't negate the fact they will go to C. If you have a DM not doing any of those, then they are either just doing a dungeon crawl with no objective, playing a board game, or have a lack of knowledge as to what constitutes a story. That is my point about AP's. They are the exact same thing as what any DM is doing. It's just that due to writing constraints, they write the story straight through as opposed to piecemealing it. I cannot see any other way a game could play out. [/QUOTE]
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