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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Lanefan" data-source="post: 8082138" data-attributes="member: 29398"><p>5e or any other D&D edition, doesn't matter. But I'm talking about more than just APs here, I'm talking about the campaign as a whole (and specifically ignoring those situations where the whole campaign IS just a single AP), and assuming it's intended to go on for quite some time.</p><p></p><p>If I start an open-ended campaign and drop hooks for five disconnected adventures A-B-C-D-E in hopes the players/PCs bite on at least one, I've no way of knowing which one they'll pick - but let's say they pick adventure A. Now during adveutnre A I can drop in hooks or foreshadowing for adventures F and G but the others are all still out there, as is at all times adventure Z which the players decide on their own to do without any input from me. Meanwhile, I've ideas for major villains and plot arcs but that's all they are - ideas.</p><p></p><p>So they've done A, and now decide to follow up on the hooks from D. By now they might even have discussed a sequence - we'll do D, then look into B, after which we ought to be fit enough to tackle F and-or G. (and they've also come to realize C is way beyond their pay grade!) To me, that's A to A to A, with some of those As potentially leading to a B - or not.</p><p></p><p>By the time they've done all that any of the following might apply:</p><p></p><p>--- they decide to do something unexpected, as in let's clear out those hills and build a party stronghold there</p><p>--- (most likely) they've now got six more potential adventures, either independent or as follow-ups from something already done</p><p>--- one of the adventures has led into a connected series or path embedded within the larger campaign, a la Rod of Seven Parts, which they've decided to follow up on</p><p></p><p>What's most important to realize here is that none of this could have really been preplanned by either the DM or the players, other than the DM putting the connected series together in case the PCs ever stumble across its beginning. It's also worth noting that by now the DM's probably got fifteen or twenty different adventures in the hopper, most of which she'll probably not get to run in this campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8082138, member: 29398"] 5e or any other D&D edition, doesn't matter. But I'm talking about more than just APs here, I'm talking about the campaign as a whole (and specifically ignoring those situations where the whole campaign IS just a single AP), and assuming it's intended to go on for quite some time. If I start an open-ended campaign and drop hooks for five disconnected adventures A-B-C-D-E in hopes the players/PCs bite on at least one, I've no way of knowing which one they'll pick - but let's say they pick adventure A. Now during adveutnre A I can drop in hooks or foreshadowing for adventures F and G but the others are all still out there, as is at all times adventure Z which the players decide on their own to do without any input from me. Meanwhile, I've ideas for major villains and plot arcs but that's all they are - ideas. So they've done A, and now decide to follow up on the hooks from D. By now they might even have discussed a sequence - we'll do D, then look into B, after which we ought to be fit enough to tackle F and-or G. (and they've also come to realize C is way beyond their pay grade!) To me, that's A to A to A, with some of those As potentially leading to a B - or not. By the time they've done all that any of the following might apply: --- they decide to do something unexpected, as in let's clear out those hills and build a party stronghold there --- (most likely) they've now got six more potential adventures, either independent or as follow-ups from something already done --- one of the adventures has led into a connected series or path embedded within the larger campaign, a la Rod of Seven Parts, which they've decided to follow up on What's most important to realize here is that none of this could have really been preplanned by either the DM or the players, other than the DM putting the connected series together in case the PCs ever stumble across its beginning. It's also worth noting that by now the DM's probably got fifteen or twenty different adventures in the hopper, most of which she'll probably not get to run in this campaign. [/QUOTE]
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Do you prefer your character to be connected or unconnected to the adventure hook?
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