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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="pemerton" data-source="post: 8082159" data-attributes="member: 42582"><p>I've posted the actual play links, and also the further analysis just above.</p><p></p><p>I can give more links if you like - I have a lot of actual play reports on these boards.</p><p></p><p>One fundamental contrast between an AP and the sessions I have linked to and described is <em>the relationship between play, authorship and time</em>. Of course after the event a series of things can be seen to have happened - both at the table and in the fiction - but that is very close to being a tautology.</p><p></p><p><em>During play</em>, however, no one needed to choose to tell a story. Other, different choices are being made. The system (mechanics + techniques) ensures that a story results.</p><p></p><p><em>Prior to play</em>, there is nothing but agreement on a system, some characters and a starting situation.</p><p></p><p>EDIT: A further comment on time. In the BW session, <em>as things played out</em> the encounter with Rufus foreshadowed the reunion of Thurgon and Xanthippe. Had things gone differently with Rufus, there may have been no, or a different sort of, foreshadowing. What supports the foreshadowing in these systems is not <em>deliberate pre-authorship</em> but rather resolution frameworks which ensure that certain thematic elements are (re-)introduced and sustained as concerns of play. This is part of the starting agreement on characters and situation.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8082159, member: 42582"] I've posted the actual play links, and also the further analysis just above. I can give more links if you like - I have a lot of actual play reports on these boards. One fundamental contrast between an AP and the sessions I have linked to and described is [I]the relationship between play, authorship and time[/I]. Of course after the event a series of things can be seen to have happened - both at the table and in the fiction - but that is very close to being a tautology. [I]During play[/I], however, no one needed to choose to tell a story. Other, different choices are being made. The system (mechanics + techniques) ensures that a story results. [I]Prior to play[/I], there is nothing but agreement on a system, some characters and a starting situation. EDIT: A further comment on time. In the BW session, [I]as things played out[/I] the encounter with Rufus foreshadowed the reunion of Thurgon and Xanthippe. Had things gone differently with Rufus, there may have been no, or a different sort of, foreshadowing. What supports the foreshadowing in these systems is not [I]deliberate pre-authorship[/I] but rather resolution frameworks which ensure that certain thematic elements are (re-)introduced and sustained as concerns of play. This is part of the starting agreement on characters and situation. [/QUOTE]
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