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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Lanefan" data-source="post: 8082818" data-attributes="member: 29398"><p>[USER=6901101]@Scott Christian[/USER] - please clarify something for me:</p><p></p><p>When you're talking about how things always go A-to-B-to-C, from which point of view are you speaking:</p><p></p><p>1. From ahead of time, where the DM has plotted out that the story will go from A to B to C before play begins (i.e. a typical approach to a hard-line AP)</p><p>2. From after the fact, looking back on a campaign that in hindsight went A to B to C whether or not that progression was pre-planned by the DM.</p><p></p><p>All the arguments you're getting are assuming you're speaking as 1. above, but I'm starting to wonder if you're speaking as 2. 2 is inevitable: looking at any campaign in hindsight makes it easy to tie the story together and see the connections, whether they were pre-planned or not, and so there's little if any point talking about it. (looking at a campaign in hindsight and failing to find any connecting story at all would be rare indeed, I think)</p><p></p><p>It's 1. that matters: does the DM plot this stuff out ahead of time and if yes, how willing is she to deviate from that plot as the campaign develops through play and maybe goes in different and-or unforeseen directions?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8082818, member: 29398"] [USER=6901101]@Scott Christian[/USER] - please clarify something for me: When you're talking about how things always go A-to-B-to-C, from which point of view are you speaking: 1. From ahead of time, where the DM has plotted out that the story will go from A to B to C before play begins (i.e. a typical approach to a hard-line AP) 2. From after the fact, looking back on a campaign that in hindsight went A to B to C whether or not that progression was pre-planned by the DM. All the arguments you're getting are assuming you're speaking as 1. above, but I'm starting to wonder if you're speaking as 2. 2 is inevitable: looking at any campaign in hindsight makes it easy to tie the story together and see the connections, whether they were pre-planned or not, and so there's little if any point talking about it. (looking at a campaign in hindsight and failing to find any connecting story at all would be rare indeed, I think) It's 1. that matters: does the DM plot this stuff out ahead of time and if yes, how willing is she to deviate from that plot as the campaign develops through play and maybe goes in different and-or unforeseen directions? [/QUOTE]
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