Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8082927" data-attributes="member: 22779"><p>Sorry, those weren't "side quests". Those were the main campaign. Or, to put it another way, all there was was "side quests" since none of the adventures are particularly linked (other than the three Saltmarsh adventures) by anything other than geography. </p><p></p><p>There was no "plot". And that's the point. AP's have a plot. They are linear because you will always be moving forward on the plot and, while there is some freedom and wiggle room (your example of Strahd is a good one since that module is about as sandbox as it gets) but, by and large, it's going to progress in a very predictable way.</p><p></p><p>A non-linear campaign doesn't. There is no end goal. There is no over-arching plot driving play. We aren't battling giants to collect conch shells to allow us to teleport to the end adventure. We aren't disrupting rituals so that our final encounter with Tiamat will be do able. </p><p></p><p>Let's be honest here, for the majority of tables, meeting and defeating Strahd will be the final encounter of the campaign. (Or very close to it). It would be a pretty rare group that will immediately head to Strahd's castle and defeat Strahd. They might do that and die - most likely. The general form of anyone playing Ravenloft will be - arrive in Barovia, ponce around Barovia for a while gaining enough levels/power - challenge Strahd. It's a fairly easy to predict line. </p><p></p><p>I honestly cannot tell you what will happen the session after next in my campaign. I truly do not know. I have a number of smallish adventures scattered around, but, the players have already ignored that once in establishing a tavern. It's entirely possible they will go off in some other direction that I have no idea. That's the point of sandbox campaigns. You cannot predict with any degree of accuracy, what your PC's will do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8082927, member: 22779"] Sorry, those weren't "side quests". Those were the main campaign. Or, to put it another way, all there was was "side quests" since none of the adventures are particularly linked (other than the three Saltmarsh adventures) by anything other than geography. There was no "plot". And that's the point. AP's have a plot. They are linear because you will always be moving forward on the plot and, while there is some freedom and wiggle room (your example of Strahd is a good one since that module is about as sandbox as it gets) but, by and large, it's going to progress in a very predictable way. A non-linear campaign doesn't. There is no end goal. There is no over-arching plot driving play. We aren't battling giants to collect conch shells to allow us to teleport to the end adventure. We aren't disrupting rituals so that our final encounter with Tiamat will be do able. Let's be honest here, for the majority of tables, meeting and defeating Strahd will be the final encounter of the campaign. (Or very close to it). It would be a pretty rare group that will immediately head to Strahd's castle and defeat Strahd. They might do that and die - most likely. The general form of anyone playing Ravenloft will be - arrive in Barovia, ponce around Barovia for a while gaining enough levels/power - challenge Strahd. It's a fairly easy to predict line. I honestly cannot tell you what will happen the session after next in my campaign. I truly do not know. I have a number of smallish adventures scattered around, but, the players have already ignored that once in establishing a tavern. It's entirely possible they will go off in some other direction that I have no idea. That's the point of sandbox campaigns. You cannot predict with any degree of accuracy, what your PC's will do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
Top