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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Scott Christian" data-source="post: 8084179" data-attributes="member: 6901101"><p>In fairness, maybe that's true. I am open to it. I just feel like I am not wrong in this case. </p><p>Now to be fully fair, I am also a fan of people believing they do one thing, but are actually doing another. There are several writers out there that insist they do not know where the story is going to take them. That they start to write and the "characters take over." There are many authors that refute this. I am in the middle: I think the emotion may take over, but do not believe for a second the <em>majority</em> of the story wasn't thought about, and in a way, plotted ahead of time. This could have been the night before the writing session or a year before. It could have been stored in short term memory or written on a hundred page outline sheet. But, in the end, the writer, if they are trying to tell a story (with character arcs, full plot, etc.) is choosing how to place their A to B to C. </p><p></p><p>But as I stated earlier, I am open to the possibility of being wrong. This is why I ask for videos of play to see what people mean by "fill in the blank."</p><p></p><p></p><p>Great question. I don't think it matters except to the actual playability of the story.</p><p></p><p>We have all seen what happens when a writer decides to not use a script - Game of Thrones. The reason everyone was so upset at the last season because they didn't pay attention to character motive or use the prediction. Instead they pushed for a closure. This failure created a break in characters. This failure created an even bigger break in the setting. This failure created a break in the story for a majority of its viewers. To me, this was like a DM deciding to be on the railroad or multi-path or sandbox, and then switching to a random encounter.</p><p></p><p>But I will concede. Maybe, without any prep of how an NPC or villain might act based off their culture, past, or prep from the DM. Without any prep to where the players may end up, be it dungeon, forest, or tower. And without any prep as to how any of that will play out, and how that might effect the area around it, the NPC, players or villains. Maybe without any of that there are DM's out there that weave an enriched laden with the elements of a story. I do think it might be possible, especially after hearing about many other's experience with other game systems that try to do this. </p><p></p><p>I would love to see a video of a play session or be in a game or just once, see it a convention. </p><p></p><p>I do appreciate others for engaging. It is appreciated and opens my mind to other possibilities. I will try to remain open. Thanks.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8084179, member: 6901101"] In fairness, maybe that's true. I am open to it. I just feel like I am not wrong in this case. Now to be fully fair, I am also a fan of people believing they do one thing, but are actually doing another. There are several writers out there that insist they do not know where the story is going to take them. That they start to write and the "characters take over." There are many authors that refute this. I am in the middle: I think the emotion may take over, but do not believe for a second the [I]majority[/I] of the story wasn't thought about, and in a way, plotted ahead of time. This could have been the night before the writing session or a year before. It could have been stored in short term memory or written on a hundred page outline sheet. But, in the end, the writer, if they are trying to tell a story (with character arcs, full plot, etc.) is choosing how to place their A to B to C. But as I stated earlier, I am open to the possibility of being wrong. This is why I ask for videos of play to see what people mean by "fill in the blank." Great question. I don't think it matters except to the actual playability of the story. We have all seen what happens when a writer decides to not use a script - Game of Thrones. The reason everyone was so upset at the last season because they didn't pay attention to character motive or use the prediction. Instead they pushed for a closure. This failure created a break in characters. This failure created an even bigger break in the setting. This failure created a break in the story for a majority of its viewers. To me, this was like a DM deciding to be on the railroad or multi-path or sandbox, and then switching to a random encounter. But I will concede. Maybe, without any prep of how an NPC or villain might act based off their culture, past, or prep from the DM. Without any prep to where the players may end up, be it dungeon, forest, or tower. And without any prep as to how any of that will play out, and how that might effect the area around it, the NPC, players or villains. Maybe without any of that there are DM's out there that weave an enriched laden with the elements of a story. I do think it might be possible, especially after hearing about many other's experience with other game systems that try to do this. I would love to see a video of a play session or be in a game or just once, see it a convention. I do appreciate others for engaging. It is appreciated and opens my mind to other possibilities. I will try to remain open. Thanks. [/QUOTE]
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