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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="Scott Christian" data-source="post: 8084935" data-attributes="member: 6901101"><p>I would whole-heartedly disagree. I said, "I feel." Then conceded that you are correct. There is no escape hatch. I asked myself, after re-reading the thread, if this was a feeling I had or I could prove it. Turns out it was a feeling. I cannot prove feelings, especially when you and many others offered proof of the contrary. That is why I ended with "I concede". </p><p></p><p>These are the statements that make me wonder if you or others have read and understood what I wrote. I never argued other games couldn't accomplish what you say they do. In fact, I stated the opposite five times now. I say other games <em>could</em> create story without pre-forming A to B to C. I said it so much, that I felt like I was being patronizing. Yet the same games keep being brought up as evidence. I said this exact sentence five times: "I am talking about D&D, specifically 5e." </p><p></p><p>No movement of goalposts. Still talking about D&D, specifically 5e. Still talking about pre-scripted encounters. And rightfully said that it could be done based on the evidence others have offered. </p><p></p><p>I think your correct. Authoring a story and playing an RPG are two fundamentally different things. Bad analogy, it's just what came into my mind. My bad.</p><p></p><p>I have, at the fifty or so conventions I have attended, played many "story games." They seemed extremely reliant on the group being able to elevate the story, as opposed to D&D, where two or three players can elevate the story (because many players enjoy the ride, but do not want to drive; they like the destination, but don't want to pack). They were fun and enjoyable experiences. And I apologize as I do not remember the names. If it had struck a chord with me, I would have jotted it down and bought the game. But it didn't.</p><p>Some of the systems I am familiar with are more traditional RPG's: D&D, PF, Conan, Dragon Age, The Witcher, Numenera, RoleMaster, Middle Earth, etc. None of these offers the mechanics everyone here is speaking about. Well, maybe Conan, a tiny bit.</p><p>But again, as stated earlier, I was discussing D&D. </p><p></p><p>Thanks again everyone for expanding my horizons. It is appreciated.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8084935, member: 6901101"] I would whole-heartedly disagree. I said, "I feel." Then conceded that you are correct. There is no escape hatch. I asked myself, after re-reading the thread, if this was a feeling I had or I could prove it. Turns out it was a feeling. I cannot prove feelings, especially when you and many others offered proof of the contrary. That is why I ended with "I concede". These are the statements that make me wonder if you or others have read and understood what I wrote. I never argued other games couldn't accomplish what you say they do. In fact, I stated the opposite five times now. I say other games [I]could[/I] create story without pre-forming A to B to C. I said it so much, that I felt like I was being patronizing. Yet the same games keep being brought up as evidence. I said this exact sentence five times: "I am talking about D&D, specifically 5e." No movement of goalposts. Still talking about D&D, specifically 5e. Still talking about pre-scripted encounters. And rightfully said that it could be done based on the evidence others have offered. I think your correct. Authoring a story and playing an RPG are two fundamentally different things. Bad analogy, it's just what came into my mind. My bad. I have, at the fifty or so conventions I have attended, played many "story games." They seemed extremely reliant on the group being able to elevate the story, as opposed to D&D, where two or three players can elevate the story (because many players enjoy the ride, but do not want to drive; they like the destination, but don't want to pack). They were fun and enjoyable experiences. And I apologize as I do not remember the names. If it had struck a chord with me, I would have jotted it down and bought the game. But it didn't. Some of the systems I am familiar with are more traditional RPG's: D&D, PF, Conan, Dragon Age, The Witcher, Numenera, RoleMaster, Middle Earth, etc. None of these offers the mechanics everyone here is speaking about. Well, maybe Conan, a tiny bit. But again, as stated earlier, I was discussing D&D. Thanks again everyone for expanding my horizons. It is appreciated. [/QUOTE]
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