Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8086661" data-attributes="member: 16586"><p>Here's a pretty lengthy <a href="https://www.youtube.com/watch?v=QNzpg-qdZ0g" target="_blank">Let's Play of Blades in the Dark</a> run by Jon Harper, the game's designer..</p><p></p><p>[MEDIA=youtube]QNzpg-qdZ0g[/MEDIA]</p><p></p><p>While they can absolutely be useful there are some limits to Let's Plays in terms of seeing techniques in motion. What we see coming from the GM in any roleplaying game are framing scenes (simply describing the initial state of things), descriptions of the environment, portraying NPCs,, some rules talk, and adjudicating consequences for main character actions. Likewise regardless we see action declarations, character portrayal, and some rules talk from players. What we do not see are the processes of play. This is where play techniques live and breathe.</p><p></p><p>What are the expectations for play?</p><p>When players encounter something in the fiction what is guiding their choices?</p><p>How do players and GMs prepare for play?</p><p>What principles does a GM use when exercising their judgment as to what should happen in the fiction?</p><p></p><p>Play is often instinctual and dependent on unspoken social reward systems. The experience of play is also radically different from the output of play. Just like any other creative endeavor the creation of the thing and how it was made has unique value to the creators. The hidden nature of process is a big part of why I do try to do regular check ins with the people I play with and why discipline is so crucial to me on both sides of the screen.</p><p></p><p>That Monsterhearts quote is top of mind to me whenever I play a roleplaying game (from both sides of the screen) because <strong>playing to find out what happens</strong> can be like really hard sometimes. Trying to nudge things this way or that way can be real seductive, but in doing so I feel something is lost. It's so easy to become attached to things and not really collaborate with each other.</p><p></p><p>TLDR Let's Plays are useful, but the only way to really see different techniques in motion is to try them with a real commitment to like following through and embracing the mentality behind them. I think it's a lot of fun. You might too. You might also hate it.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8086661, member: 16586"] Here's a pretty lengthy [URL='https://www.youtube.com/watch?v=QNzpg-qdZ0g']Let's Play of Blades in the Dark[/URL] run by Jon Harper, the game's designer.. [MEDIA=youtube]QNzpg-qdZ0g[/MEDIA] While they can absolutely be useful there are some limits to Let's Plays in terms of seeing techniques in motion. What we see coming from the GM in any roleplaying game are framing scenes (simply describing the initial state of things), descriptions of the environment, portraying NPCs,, some rules talk, and adjudicating consequences for main character actions. Likewise regardless we see action declarations, character portrayal, and some rules talk from players. What we do not see are the processes of play. This is where play techniques live and breathe. What are the expectations for play? When players encounter something in the fiction what is guiding their choices? How do players and GMs prepare for play? What principles does a GM use when exercising their judgment as to what should happen in the fiction? Play is often instinctual and dependent on unspoken social reward systems. The experience of play is also radically different from the output of play. Just like any other creative endeavor the creation of the thing and how it was made has unique value to the creators. The hidden nature of process is a big part of why I do try to do regular check ins with the people I play with and why discipline is so crucial to me on both sides of the screen. That Monsterhearts quote is top of mind to me whenever I play a roleplaying game (from both sides of the screen) because [B]playing to find out what happens[/B] can be like really hard sometimes. Trying to nudge things this way or that way can be real seductive, but in doing so I feel something is lost. It's so easy to become attached to things and not really collaborate with each other. TLDR Let's Plays are useful, but the only way to really see different techniques in motion is to try them with a real commitment to like following through and embracing the mentality behind them. I think it's a lot of fun. You might too. You might also hate it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
Top