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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="pemerton" data-source="post: 8086768" data-attributes="member: 42582"><p>From the point of view of the "kicker" device, those are a bit too abstract. </p><p></p><p>Your (2) sounds like some backstory. Given that a kicker is an "'event or realization that your character has experienced just before play begins."'. . . [It] propels the character into the game," your (1) seems like it could be tuned up a notch: <em>Helen is responding to a night-time fire with the rest of her patrol, but it can't be extinguished. Helen sees that there is a wizard across the street, controlling a fire mephit!</em></p><p></p><p>In standard scene-framing play it would be mostly up to the GM to work out how (2) fits into this (maybe the wizard is an adherent of the school, who thinks the human invention took place by summoning elements?).</p><p></p><p>And of course it's up to you as the player to decide what Helen does - eg does she try and join forces with the wizard, or does she try and take control of the mephit (or kill it?) to stop the fire, or . . .?</p><p></p><p>(Apologies for taking control of your character by post - but I wanted to try and concretely illustrate the idea of a kicker.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8086768, member: 42582"] From the point of view of the "kicker" device, those are a bit too abstract. Your (2) sounds like some backstory. Given that a kicker is an "'event or realization that your character has experienced just before play begins."'. . . [It] propels the character into the game," your (1) seems like it could be tuned up a notch: [I]Helen is responding to a night-time fire with the rest of her patrol, but it can't be extinguished. Helen sees that there is a wizard across the street, controlling a fire mephit![/I] In standard scene-framing play it would be mostly up to the GM to work out how (2) fits into this (maybe the wizard is an adherent of the school, who thinks the human invention took place by summoning elements?). And of course it's up to you as the player to decide what Helen does - eg does she try and join forces with the wizard, or does she try and take control of the mephit (or kill it?) to stop the fire, or . . .? (Apologies for taking control of your character by post - but I wanted to try and concretely illustrate the idea of a kicker.) [/QUOTE]
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