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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="pemerton" data-source="post: 8089625" data-attributes="member: 42582"><p>I don't understand this list. What are the "those" that you have not played?</p><p></p><p>And what do you mean by "players deciding the direction of the story, hence prep"? What sort of prep? Eg in a game of Top Secret, what sort of prep dose a player do to decide the direction of the story? In Top Secret (at least per the rule book) the player doesn't have authority to draw maps, or write up NPCs, or assign missions.</p><p></p><p>I am going to repost two bits of self-quote:</p><p></p><p>Here we see a player establishing the starting time and place of the campaign, <em>and </em>establishing the starting situation of his PC, without any prep.</p><p></p><p>Here is a GM (me) using a combination of random rolls (the Traveller patron table), PC backstory, and player action declaration (eg the decision to seduce and "interrogate" the NPC) to establish story. Not driven by prep.</p><p></p><p>I don't understand why you assert this can't be done, or make these unsubstantiated inferences "hence prep".</p><p></p><p>If that is how you approach GMing you will not get the sort of play that you are enquiring about.</p><p></p><p>Instead, try things like "What here catches your eye?" or "What are you looking for?"</p><p></p><p><a href="https://forum.rpg.net/index.php?threads/burning-wheel-first-burning-wheel-session.736425/" target="_blank">Here is an example</a>, this time from Burning Wheel play:</p><p></p><p>I knew what the player wanted his PC to find, and started with that. No prep. But it resulted in play that was not just a random sequence of things.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8089625, member: 42582"] I don't understand this list. What are the "those" that you have not played? And what do you mean by "players deciding the direction of the story, hence prep"? What sort of prep? Eg in a game of Top Secret, what sort of prep dose a player do to decide the direction of the story? In Top Secret (at least per the rule book) the player doesn't have authority to draw maps, or write up NPCs, or assign missions. I am going to repost two bits of self-quote: Here we see a player establishing the starting time and place of the campaign, [I]and [/I]establishing the starting situation of his PC, without any prep. Here is a GM (me) using a combination of random rolls (the Traveller patron table), PC backstory, and player action declaration (eg the decision to seduce and "interrogate" the NPC) to establish story. Not driven by prep. I don't understand why you assert this can't be done, or make these unsubstantiated inferences "hence prep". If that is how you approach GMing you will not get the sort of play that you are enquiring about. Instead, try things like "What here catches your eye?" or "What are you looking for?" [URL='https://forum.rpg.net/index.php?threads/burning-wheel-first-burning-wheel-session.736425/']Here is an example[/URL], this time from Burning Wheel play: I knew what the player wanted his PC to find, and started with that. No prep. But it resulted in play that was not just a random sequence of things. [/QUOTE]
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