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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="hawkeyefan" data-source="post: 8092952" data-attributes="member: 6785785"><p>This isn't a radical change to D&D and I've mentioned it elsewhere on the boards, but my group and I pretty recently changed the way we do initiative in 5E D&D. Rather than each participant rolling and then going in order, we instead do team based initiative. So, unless there's a compelling reason otherwise, the PCs go first. They decide which PC will go. Then the NPCs go, and I as GM decide which one will act. Then another PC goes, and we keep alternating sides like that until everyone on each side has gone and then the round is over. </p><p></p><p>We lifted this from Star Trek Adventures by Modiphius. We find it works really well in D&D because it keeps the players engaged as they decide who is best suited to go at any given PC turn. It opens up some strategies and allows for more teamwork and cooperation. </p><p></p><p>I do think D&D is a pretty easily modifiable game, especially 5E. You can tweak just about any component in some way. But there does come a point where changes are either so drastic or numerous that I have to wonder why people even started with D&D as a foundation.</p><p></p><p></p><p></p><p></p><p>Sure, it's going to take longer to get a level of mastery to which many long time D&D players will be accustomed. But it shouldn't take long at all for people to get the gist and have a sense of whether a game is worthwhile or not. It took my group one session to have a good grasp of the Alien RPG. Did we mess up a couple of things? Sure. Were there any rules that we skipped initially? One or two. But we got the core mechanics, and we got the mounting sense of dread as our PCs accumulated Stress and needed to make Panic rolls. </p><p></p><p>Also, most games are not as complex as D&D. I know we think of it as easy....especially 5E....but there's quite a bit to it. Many other games are much simpler and don't require the amount of time to learn.</p><p></p><p></p><p></p><p>Why do you think that is? Is it a conscious decision, or just what you do by feeling? If it's conscious, why do you choose to do that?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8092952, member: 6785785"] This isn't a radical change to D&D and I've mentioned it elsewhere on the boards, but my group and I pretty recently changed the way we do initiative in 5E D&D. Rather than each participant rolling and then going in order, we instead do team based initiative. So, unless there's a compelling reason otherwise, the PCs go first. They decide which PC will go. Then the NPCs go, and I as GM decide which one will act. Then another PC goes, and we keep alternating sides like that until everyone on each side has gone and then the round is over. We lifted this from Star Trek Adventures by Modiphius. We find it works really well in D&D because it keeps the players engaged as they decide who is best suited to go at any given PC turn. It opens up some strategies and allows for more teamwork and cooperation. I do think D&D is a pretty easily modifiable game, especially 5E. You can tweak just about any component in some way. But there does come a point where changes are either so drastic or numerous that I have to wonder why people even started with D&D as a foundation. Sure, it's going to take longer to get a level of mastery to which many long time D&D players will be accustomed. But it shouldn't take long at all for people to get the gist and have a sense of whether a game is worthwhile or not. It took my group one session to have a good grasp of the Alien RPG. Did we mess up a couple of things? Sure. Were there any rules that we skipped initially? One or two. But we got the core mechanics, and we got the mounting sense of dread as our PCs accumulated Stress and needed to make Panic rolls. Also, most games are not as complex as D&D. I know we think of it as easy....especially 5E....but there's quite a bit to it. Many other games are much simpler and don't require the amount of time to learn. Why do you think that is? Is it a conscious decision, or just what you do by feeling? If it's conscious, why do you choose to do that? [/QUOTE]
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