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Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="hawkeyefan" data-source="post: 8093005" data-attributes="member: 6785785"><p>Absolutely. Some game elements are harder to grasp than others. And harder to incorporate into other games if you were so inclined. Something that involves a shift in narrative authority is gonna take some getting used to, for sure.</p><p></p><p>The Flashback mechanic from Blades in the Dark was like that for my group. Years of D&D and similar games have conditioned them to try and plan ahead in every conceivable way that they idea of just jumping to the start of a job and then using Flashbacks to show how they prepared for the job required a shift in thinking.</p><p></p><p>But I think this kind of stuff is a good example of why playing other games is a good thing. Even just reading about Montages or Flashbacks and shifts in narrative authority or chronology is going to hint at other possibilities. I've never played 13th Age, but that Montage bit sounds pretty cool, and I'm already thinking of ways I could put it to use in other games.</p><p></p><p>To loop this back to the original topic, there are plenty of things that many games do during character creation that automatically hook the PCs into the game world in meaningful ways. Some of these are simply having the player answer some questions or select from some options.....that kind of thing can easily be ported over to other games, if desired, or simply serve as an alternative example of a way to play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8093005, member: 6785785"] Absolutely. Some game elements are harder to grasp than others. And harder to incorporate into other games if you were so inclined. Something that involves a shift in narrative authority is gonna take some getting used to, for sure. The Flashback mechanic from Blades in the Dark was like that for my group. Years of D&D and similar games have conditioned them to try and plan ahead in every conceivable way that they idea of just jumping to the start of a job and then using Flashbacks to show how they prepared for the job required a shift in thinking. But I think this kind of stuff is a good example of why playing other games is a good thing. Even just reading about Montages or Flashbacks and shifts in narrative authority or chronology is going to hint at other possibilities. I've never played 13th Age, but that Montage bit sounds pretty cool, and I'm already thinking of ways I could put it to use in other games. To loop this back to the original topic, there are plenty of things that many games do during character creation that automatically hook the PCs into the game world in meaningful ways. Some of these are simply having the player answer some questions or select from some options.....that kind of thing can easily be ported over to other games, if desired, or simply serve as an alternative example of a way to play. [/QUOTE]
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