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General Tabletop Discussion
*TTRPGs General
Do you prefer your character to be connected or unconnected to the adventure hook?
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<blockquote data-quote="hawkeyefan" data-source="post: 8093870" data-attributes="member: 6785785"><p>Yeah, I tend to try to not just use family and similar PC connections as some kind of looming threat, or a cudgel to beat the player toward some preferred action or anything like that. But I will definitely have such connections come into play if it makes sense to do so. So family can become threatened by an enemy, let's say, or something similar. I try to balance this by also allowing that family member to be a positive source for the PC....of support or information or funds or what have you. </p><p></p><p>Having family means obligation and responsibility, but it also means support and care and a whole bunch of other positive things (hopefully, anyway!). </p><p></p><p>I think a lot of the problem is that these elements give another person, either the GM or maybe even other players, a bit of control on the PC, and for a lot of people, the PC is their sole area of narrative authority in the game and no one else's....and these elements push up against that. They are potential incentives for their PCs to behave in certain ways that the player did not willingly create themselves. Some of my players had this attitude for some time. I likely even shared it in our early days. </p><p></p><p>But with time, we all learned to trust each other that these are important elements of any story, and as long as they are considered such and handled appropriately, they enhance play. Now, we all willingly add these kinds of details all the time, or allow them to be added by the GM, or (most likely) we come up with them as a group when we create our PCs. Exactly how varies from game to game, but we have a kind of default questionnaire we use for games that lack this kind of thing.</p><p></p><p>I agree with your assessment that this is a skill that can be worked on and improved.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8093870, member: 6785785"] Yeah, I tend to try to not just use family and similar PC connections as some kind of looming threat, or a cudgel to beat the player toward some preferred action or anything like that. But I will definitely have such connections come into play if it makes sense to do so. So family can become threatened by an enemy, let's say, or something similar. I try to balance this by also allowing that family member to be a positive source for the PC....of support or information or funds or what have you. Having family means obligation and responsibility, but it also means support and care and a whole bunch of other positive things (hopefully, anyway!). I think a lot of the problem is that these elements give another person, either the GM or maybe even other players, a bit of control on the PC, and for a lot of people, the PC is their sole area of narrative authority in the game and no one else's....and these elements push up against that. They are potential incentives for their PCs to behave in certain ways that the player did not willingly create themselves. Some of my players had this attitude for some time. I likely even shared it in our early days. But with time, we all learned to trust each other that these are important elements of any story, and as long as they are considered such and handled appropriately, they enhance play. Now, we all willingly add these kinds of details all the time, or allow them to be added by the GM, or (most likely) we come up with them as a group when we create our PCs. Exactly how varies from game to game, but we have a kind of default questionnaire we use for games that lack this kind of thing. I agree with your assessment that this is a skill that can be worked on and improved. [/QUOTE]
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Do you prefer your character to be connected or unconnected to the adventure hook?
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