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Do you pull the chain?
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<blockquote data-quote="OSEZNO" data-source="post: 5232278" data-attributes="member: 92045"><p>Let me first say, I would pull the chain with no precautions (aside from a simple perception/trap check). </p><p></p><p>What do I expect to happen as a person in this dungeon pulling a chain in a room with a secret door? I expect that pulling the chain will, though probably not directly, circuitously open the secret door. After being confronted by some sort of creature or for the room to seal or the room starts moving and we're lost or we're teleported or a trap in a more conventional sense (floor drops, fire, room fills with water/poison), or something equitable to this.</p><p></p><p>As a player essentially writing the life of this PC I am, like my PC, expecting something negative to happen with an ultimately positive effect. I also am entirely prepared for something worse to happen, possibly a death or multiple deaths - but that is a risk of adventure and that is a risk for the enjoyment of the game.</p><p></p><p>Skipping every chance at treasure or opening for a new adventure or plot twist or mystery, etc. is, in my opinion, counter intuitive to playing the game and, in character, counter intuitive to even going on an adventure.</p><p></p><p>TL;DR</p><p>Pull the chain.</p><p>Call it weighted risk-reward analysis.</p></blockquote><p></p>
[QUOTE="OSEZNO, post: 5232278, member: 92045"] Let me first say, I would pull the chain with no precautions (aside from a simple perception/trap check). What do I expect to happen as a person in this dungeon pulling a chain in a room with a secret door? I expect that pulling the chain will, though probably not directly, circuitously open the secret door. After being confronted by some sort of creature or for the room to seal or the room starts moving and we're lost or we're teleported or a trap in a more conventional sense (floor drops, fire, room fills with water/poison), or something equitable to this. As a player essentially writing the life of this PC I am, like my PC, expecting something negative to happen with an ultimately positive effect. I also am entirely prepared for something worse to happen, possibly a death or multiple deaths - but that is a risk of adventure and that is a risk for the enjoyment of the game. Skipping every chance at treasure or opening for a new adventure or plot twist or mystery, etc. is, in my opinion, counter intuitive to playing the game and, in character, counter intuitive to even going on an adventure. TL;DR Pull the chain. Call it weighted risk-reward analysis. [/QUOTE]
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Do you pull the chain?
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