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Do you pull the chain?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5232409" data-attributes="member: 5122"><p>Because in an unknown environment in which things and situations have proven dangerous, it's wise to consider the possibility that a new thing and a new situation might prove dangerous?</p><p></p><p>Are you kidding me? In a world in which magic exists (and can be disguised), and traps exist that are all but undetectable, you're seriously arguing that it's <em>not</em> "unwise" to pull the chain?</p><p></p><p>It may very well be fun, but it's ridiculous to claim it's not unwise. And when I play a roleplaying game, I can have fun playing a character who recognizes that it's unwise and roleplays that recognition.</p><p></p><p>Roleplaying is fun, right?</p><p></p><p>You understand that we're talking about a roleplaying game, right? Implicitly, to play the game, I (the player) play the role (of my character)?</p><p></p><p>It's also okay that they don't. It's okay to roleplay a character who recognizes the danger involved in the unknown. It's okay to play the <em>game</em>, in other words, without recourse to <em>metagaming</em>.</p><p></p><p>What I don't get -- and (for those who missed it the first time), I'm asking this of people who otherwise think metagaming isn't a good thing -- is why it's good to metagame "Hey, let's pull the chain, the DM should have something fun for us," and not metagame "Hey, I know the fighter was replaced by a doppleganger, and it'll be fun if my character kills him and claims to have known all along"?</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5232409, member: 5122"] Because in an unknown environment in which things and situations have proven dangerous, it's wise to consider the possibility that a new thing and a new situation might prove dangerous? Are you kidding me? In a world in which magic exists (and can be disguised), and traps exist that are all but undetectable, you're seriously arguing that it's [I]not[/I] "unwise" to pull the chain? It may very well be fun, but it's ridiculous to claim it's not unwise. And when I play a roleplaying game, I can have fun playing a character who recognizes that it's unwise and roleplays that recognition. Roleplaying is fun, right? You understand that we're talking about a roleplaying game, right? Implicitly, to play the game, I (the player) play the role (of my character)? It's also okay that they don't. It's okay to roleplay a character who recognizes the danger involved in the unknown. It's okay to play the [I]game[/I], in other words, without recourse to [I]metagaming[/I]. What I don't get -- and (for those who missed it the first time), I'm asking this of people who otherwise think metagaming isn't a good thing -- is why it's good to metagame "Hey, let's pull the chain, the DM should have something fun for us," and not metagame "Hey, I know the fighter was replaced by a doppleganger, and it'll be fun if my character kills him and claims to have known all along"? [/QUOTE]
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