Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you pull the chain?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 5232668" data-attributes="member: 467"><p>I think you are describing two very different kinds of metagaming. In the first example, the player *thinks* he knows what's going to happen -- even if only generally -- and is acting on that expectation. In addition, that expectation and curiosity can kind of be transferred to the mind of the PC: after all, we are presumably talking about a character that goes into deep dark holes full of doom for fun and profit, who has seen a chain or lever or two and who has experienced the result. The second example is different. He's acting on specific information that he shouldn't have. Using "player knowledge" isn't metagaming -- it is in effect cheating. If the player simply had a "hunch" it'd be different, but even observing notes going back and forth between the fighter's player and the DM is player knowledge.</p><p></p><p>It's also important to remember, I think, that metagaming and player knowledge and the like are tools we use at the table to create atmosphere and make the game more enjoyable. The chain thing is fun simply because we -- people who play the game -- know that pulling chains can lead to grisly doom. The DM random rolling dice behind the screen and pretending to consult his notes is fun because we -- those who play the game -- know that sometimes random die rolls result in grisly doom (and the hands of some wandering monster, frex). We can think of the search-for-traps roll behind the screen and the DM's evil smirk as he says "You don't find any traps" as the tension building soundtrack to the game, where sweat beads on the borw of the hero as he decides to cut the red wire.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5232668, member: 467"] I think you are describing two very different kinds of metagaming. In the first example, the player *thinks* he knows what's going to happen -- even if only generally -- and is acting on that expectation. In addition, that expectation and curiosity can kind of be transferred to the mind of the PC: after all, we are presumably talking about a character that goes into deep dark holes full of doom for fun and profit, who has seen a chain or lever or two and who has experienced the result. The second example is different. He's acting on specific information that he shouldn't have. Using "player knowledge" isn't metagaming -- it is in effect cheating. If the player simply had a "hunch" it'd be different, but even observing notes going back and forth between the fighter's player and the DM is player knowledge. It's also important to remember, I think, that metagaming and player knowledge and the like are tools we use at the table to create atmosphere and make the game more enjoyable. The chain thing is fun simply because we -- people who play the game -- know that pulling chains can lead to grisly doom. The DM random rolling dice behind the screen and pretending to consult his notes is fun because we -- those who play the game -- know that sometimes random die rolls result in grisly doom (and the hands of some wandering monster, frex). We can think of the search-for-traps roll behind the screen and the DM's evil smirk as he says "You don't find any traps" as the tension building soundtrack to the game, where sweat beads on the borw of the hero as he decides to cut the red wire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you pull the chain?
Top