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Do you put lairs inside of Dragons? Look what happened!
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<blockquote data-quote="demiurge1138" data-source="post: 2099423" data-attributes="member: 7451"><p>Let's see... cool adventure locales, you say? </p><p></p><p>One of my favorites was an abandoned salt mine overrun by demons. The first big battle was on the mine-cart tracks, and the players used the cart to run over the scalamagdrion they were fighting. The final battle in that dungeon was in a processing plant that the demons had converted into a makeshift foundry, complete with conveyor belts with chopping blades, vats of molten metal, etc.</p><p></p><p>My favorite geographical feature from one of my games was the Sea of Bones. Basically, it had started as a normal, albeit large, graveyard, but soon became the battlefield in the struggle between the city-state of Termanna and hordes of gnolls. The ferocity of the battle, and gnoll sorcery, opened up portals to the Abyss and Hades, and about a hundred mile radius became no-man's land, filled with packs of ghouls and scavenging gnolls, as well as many, many other undead. Fun thing was, a semi-normal ecology had sprung up around goats, carrion birds, giant insects and other hardy scavengers. It felt wierd when Eberron came out a few months later and I read about the Mournland. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2099423, member: 7451"] Let's see... cool adventure locales, you say? One of my favorites was an abandoned salt mine overrun by demons. The first big battle was on the mine-cart tracks, and the players used the cart to run over the scalamagdrion they were fighting. The final battle in that dungeon was in a processing plant that the demons had converted into a makeshift foundry, complete with conveyor belts with chopping blades, vats of molten metal, etc. My favorite geographical feature from one of my games was the Sea of Bones. Basically, it had started as a normal, albeit large, graveyard, but soon became the battlefield in the struggle between the city-state of Termanna and hordes of gnolls. The ferocity of the battle, and gnoll sorcery, opened up portals to the Abyss and Hades, and about a hundred mile radius became no-man's land, filled with packs of ghouls and scavenging gnolls, as well as many, many other undead. Fun thing was, a semi-normal ecology had sprung up around goats, carrion birds, giant insects and other hardy scavengers. It felt wierd when Eberron came out a few months later and I read about the Mournland. Demiurge out. [/QUOTE]
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