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Do you read RPG books all the way through?
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<blockquote data-quote="Voadam" data-source="post: 4859207" data-attributes="member: 2209"><p>Heh, I just finished reading the Holmes 1977 D&D basic set book and things popped out at me that would have bugged me or I would have glazed over if I read it in isolated bits. </p><p></p><p>There is a strength spell that increases your str score by varying amounts depending on class. There are only three mechanical benefits listed for str in the book, giving bonus xp for fighters, class prerequisite for fighters, and in the sample dungeon some underwater survival mechanics. When I just read the spells section years ago I thought it would help in melee the way str score does in Moldvay basic, 1e and other versions of D&D. </p><p></p><p>Also in the combat section it says daggers and light weapons attack twice a round, swords and such attack 1/round, and heavy weapons like axes, polearms, flails, and two-handed swords attack once every two rounds. I would have thought this would be half of a combat system balanced by some other factor of weapons such as damage, reach, attack bonuses, etc. somewhere else in the rules. But no, every weapon does 1d6 and there is no compensating factor I found anywhere in the rules. Having read it through completely I can let it not bug me that I'm missing something in the text.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4859207, member: 2209"] Heh, I just finished reading the Holmes 1977 D&D basic set book and things popped out at me that would have bugged me or I would have glazed over if I read it in isolated bits. There is a strength spell that increases your str score by varying amounts depending on class. There are only three mechanical benefits listed for str in the book, giving bonus xp for fighters, class prerequisite for fighters, and in the sample dungeon some underwater survival mechanics. When I just read the spells section years ago I thought it would help in melee the way str score does in Moldvay basic, 1e and other versions of D&D. Also in the combat section it says daggers and light weapons attack twice a round, swords and such attack 1/round, and heavy weapons like axes, polearms, flails, and two-handed swords attack once every two rounds. I would have thought this would be half of a combat system balanced by some other factor of weapons such as damage, reach, attack bonuses, etc. somewhere else in the rules. But no, every weapon does 1d6 and there is no compensating factor I found anywhere in the rules. Having read it through completely I can let it not bug me that I'm missing something in the text. [/QUOTE]
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