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Do you REALLY run settings as "canon"?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5607218" data-attributes="member: 54877"><p>With canon setting material, I have no compuction whatsoever against folding, spindling, or mutilating. The game is what happens at the table. However, I do have practical difficulties with the material if it grows too unwieldly or spends lots of time on things that aren't important to me.</p><p> </p><p>I don't have a photographic memory, but I do remember written text very well, especially if I read it many times, as I'm likely to do with setting material. (I once got credit on a history test for an answer, because I wrote in the space that I didn't remember the exact fact requested, but that it was on page 237, third paragraph, second sentence, next to the picture of X. The teacher took that as evidence that massive study had occurred--which was true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) When I write my own supplemental material, as I inevitably do, then this must be integrated into the setting conception in my mind.</p><p> </p><p>Anyway, it takes a lot more mental effort for me to excise things than it does to build on them. At the margins, it isn't much of a problem. But the more things I must excise, then the more difficult the next one becomes. It rapidly reaches the point where I'm better off either just running my own setting or running the published one more or less as is (selectively changing a thing occasionally).</p><p> </p><p>Because of the above, my most successful run of Forgotten Realms was using it with a different game system. This kept the canon as "the D&D version" in my mind, and made it easy to force into the background, compared to the canon that we built in-game for our Fantasy Hero version.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5607218, member: 54877"] With canon setting material, I have no compuction whatsoever against folding, spindling, or mutilating. The game is what happens at the table. However, I do have practical difficulties with the material if it grows too unwieldly or spends lots of time on things that aren't important to me. I don't have a photographic memory, but I do remember written text very well, especially if I read it many times, as I'm likely to do with setting material. (I once got credit on a history test for an answer, because I wrote in the space that I didn't remember the exact fact requested, but that it was on page 237, third paragraph, second sentence, next to the picture of X. The teacher took that as evidence that massive study had occurred--which was true. :D) When I write my own supplemental material, as I inevitably do, then this must be integrated into the setting conception in my mind. Anyway, it takes a lot more mental effort for me to excise things than it does to build on them. At the margins, it isn't much of a problem. But the more things I must excise, then the more difficult the next one becomes. It rapidly reaches the point where I'm better off either just running my own setting or running the published one more or less as is (selectively changing a thing occasionally). Because of the above, my most successful run of Forgotten Realms was using it with a different game system. This kept the canon as "the D&D version" in my mind, and made it easy to force into the background, compared to the canon that we built in-game for our Fantasy Hero version. [/QUOTE]
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Do you REALLY run settings as "canon"?
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