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Do you really want dials and options?
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<blockquote data-quote="Ainamacar" data-source="post: 5770814" data-attributes="member: 70709"><p>As DM I can remove a race, class, or power in sentence. As a player I might be able to negotiate it. It's unlikely I could invent any missing option that easily. I might briefly become surly if the only game in town has an element I can't stand, but for the most part I don't see it as a problem.</p><p></p><p>The thing I see as more significant is tyranny of choice, where there might be so many game options and dials that actually picking what version of a game to play causes people to give up in frustration. In the extreme case, if 5e's Unearthed Arcana has as many options as 4e has feats. The solution -- OK, significant mitigation -- to that situation is robust defaults. I'm big on robust defaults. In fact, I think about them in much the same way I think about <a href="http://docs.python.org/library/optparse.html#what-are-positional-arguments-for" target="_blank">analogous coding issues</a>.</p><p></p><p>We can be confident 5e will have robust defaults for at least one very important reason: new players.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5770814, member: 70709"] As DM I can remove a race, class, or power in sentence. As a player I might be able to negotiate it. It's unlikely I could invent any missing option that easily. I might briefly become surly if the only game in town has an element I can't stand, but for the most part I don't see it as a problem. The thing I see as more significant is tyranny of choice, where there might be so many game options and dials that actually picking what version of a game to play causes people to give up in frustration. In the extreme case, if 5e's Unearthed Arcana has as many options as 4e has feats. The solution -- OK, significant mitigation -- to that situation is robust defaults. I'm big on robust defaults. In fact, I think about them in much the same way I think about [URL="http://docs.python.org/library/optparse.html#what-are-positional-arguments-for"]analogous coding issues[/URL]. We can be confident 5e will have robust defaults for at least one very important reason: new players. [/QUOTE]
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