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Do you really want dials and options?
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<blockquote data-quote="DonTadow" data-source="post: 5771679" data-attributes="member: 22622"><p>I want them more than anything, but I only want one option. I don't want to choose what special ability i want, what feat i want, prestige classes are hot, what skills i need, what spells i need. I don't want the day long leveling up process. </p><p></p><p>Electronic products have this right. The 3.5 bloat was caused by the design. There were some 10 elements to a character. 10 editable elements. Instead you need 1, maybe 2 elements and allow those elements to flow into the sub elements. </p><p></p><p>It reminds me of when I went to a local convention, a long time ago. And I saw Palladium for the first time. I was floored. I didnt want to play it. I'm sure the old people who were playing it love it, but the rules were to complex for me to care about.</p><p></p><p>Well, anything more complex than 3.5 is going to bring on this reaction. I was explaining how to make a character with my girlfriend, explaining the hwole spell system. It was tedious. the first thing most people i know want to do is play a spellcaster, and its the most difficult thing to build. So you give them a fighter, and they hate the game, and guess what, we lost a player, who would have brought a dozen more players. Why, cause the system punishes the new player with its tediousness.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5771679, member: 22622"] I want them more than anything, but I only want one option. I don't want to choose what special ability i want, what feat i want, prestige classes are hot, what skills i need, what spells i need. I don't want the day long leveling up process. Electronic products have this right. The 3.5 bloat was caused by the design. There were some 10 elements to a character. 10 editable elements. Instead you need 1, maybe 2 elements and allow those elements to flow into the sub elements. It reminds me of when I went to a local convention, a long time ago. And I saw Palladium for the first time. I was floored. I didnt want to play it. I'm sure the old people who were playing it love it, but the rules were to complex for me to care about. Well, anything more complex than 3.5 is going to bring on this reaction. I was explaining how to make a character with my girlfriend, explaining the hwole spell system. It was tedious. the first thing most people i know want to do is play a spellcaster, and its the most difficult thing to build. So you give them a fighter, and they hate the game, and guess what, we lost a player, who would have brought a dozen more players. Why, cause the system punishes the new player with its tediousness. [/QUOTE]
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