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Do you really want dials and options?
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<blockquote data-quote="I'm A Banana" data-source="post: 5772346" data-attributes="member: 2067"><p>I didn't say it was different. </p><p></p><p>But since you asked.</p><p></p><p>It's different in a lot of ways. It's <strong>obviously</strong> different because they are different races. It's a little more subtly different because "dragonborn" and "tieflings" don't carry the same sort of Tolkienesque or mythological pedigree that those races have. It's also subtly different in that creatures like eladrin and tieflings imply a cosmology that may or may not be accepted. It's also subtly different in terms of how dramatic the racial powers are -- halflings can't shoot fire from their mouths, and dwarves can't teleport through walls. </p><p></p><p>It's also similar, in that some settings won't want dwarves or elves or even humans. And if 5e delivers on its promise for a modular game, it won't assume any particular race. That doesn't mean it won't provide them as options, however, and I personally think if we were determining the minimum number of races to make an iconic D&D game, we'd settle much more comfortably on elves, dwarves, and halflings, then on dragonborn, tieflings, and blink elves.</p><p></p><p>But, heck, maybe they'd be in the PH. As an option. That's the nature of the dials, after all. YOU could turn the wahoo up to Dragonborn and Blink Elves, while EDDIE could turn it all the way down to "only humans." The idea is that they are optional -- nothing published in the future assumes you are using any particular race.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5772346, member: 2067"] I didn't say it was different. But since you asked. It's different in a lot of ways. It's [B]obviously[/B] different because they are different races. It's a little more subtly different because "dragonborn" and "tieflings" don't carry the same sort of Tolkienesque or mythological pedigree that those races have. It's also subtly different in that creatures like eladrin and tieflings imply a cosmology that may or may not be accepted. It's also subtly different in terms of how dramatic the racial powers are -- halflings can't shoot fire from their mouths, and dwarves can't teleport through walls. It's also similar, in that some settings won't want dwarves or elves or even humans. And if 5e delivers on its promise for a modular game, it won't assume any particular race. That doesn't mean it won't provide them as options, however, and I personally think if we were determining the minimum number of races to make an iconic D&D game, we'd settle much more comfortably on elves, dwarves, and halflings, then on dragonborn, tieflings, and blink elves. But, heck, maybe they'd be in the PH. As an option. That's the nature of the dials, after all. YOU could turn the wahoo up to Dragonborn and Blink Elves, while EDDIE could turn it all the way down to "only humans." The idea is that they are optional -- nothing published in the future assumes you are using any particular race. [/QUOTE]
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