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General Tabletop Discussion
*TTRPGs General
Do you reequire your players to think?
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<blockquote data-quote="Wombat" data-source="post: 2472482" data-attributes="member: 8447"><p>I would say "Yes", but about the world and the situations, not about the rules.</p><p></p><p>The rules, for our money, merely facilitate the larger story. We are quite willing to let rules slide (and not worry about some recalculations), but forgetting the intricacies of social obligations, political positionings, fencing rivalries, and modes of spirituality can be deadly in the game. Sometimes four or five NPCs must be talked to before anything like a clear position on the situation is seen; equally, sometimes seemingly disparate information from several sources will lead to a deeper implication for the night's game or the campaign in general.</p><p></p><p>Yes, I encourage them to think a LOT.</p><p></p><p>Sometimes they love me for it; sometimes they fear me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2472482, member: 8447"] I would say "Yes", but about the world and the situations, not about the rules. The rules, for our money, merely facilitate the larger story. We are quite willing to let rules slide (and not worry about some recalculations), but forgetting the intricacies of social obligations, political positionings, fencing rivalries, and modes of spirituality can be deadly in the game. Sometimes four or five NPCs must be talked to before anything like a clear position on the situation is seen; equally, sometimes seemingly disparate information from several sources will lead to a deeper implication for the night's game or the campaign in general. Yes, I encourage them to think a LOT. Sometimes they love me for it; sometimes they fear me ;) [/QUOTE]
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Do you reequire your players to think?
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