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General Tabletop Discussion
*TTRPGs General
Do you reequire your players to think?
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<blockquote data-quote="The Shaman" data-source="post: 2473442" data-attributes="member: 26473"><p>Yes, I recalc skills, HP, and so on when stats change - I generally track it but it's helpful if the players do it, too, to check my work.</p><p></p><p>Yes, I encourage players to use their own observation and reasoning skills in-game instead of relying solely on die rolls - I do try to work the character skills into the results however.</p><p></p><p>For example, for Spot checks, if the player says something along the lines of, "My character is looking around," it's a straight Spot check, but if the player says, "My character is watching the steeple of the church," then the DC for detecting the sniper in the steeple drops by 5 while the DC for spotting the machine gun nest in the storefront goes up by 5.</p><p></p><p>In another example, if the players miss an important clue that I present, I'll call for a general knowledge check to see if someone remembers a pertinent detail, then I'll pass along a clue-to-the-clue, to hopefully get them looking in the right direction.</p><p></p><p>I'm admittedly a grumpy grognard, so I recall well the days when as a player if I didn't tell the GM I was checking the ceiling, the floor, the four walls, behind the door, <em>&c.</em>, then the character didn't either. While I don't advocate a return to those days, I do think that the players should be encouraged to use their ingenuity and be rewarded for interacting with the environment. As <strong>Thanee</strong> cleverly remarked, this isn't a boardgame, and as a player I don't want to passively sit back and wait for the dice to tell me everything that happens - I want to be an active participant in the events of the game, with the dice resolving the element of chance.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2473442, member: 26473"] Yes, I recalc skills, HP, and so on when stats change - I generally track it but it's helpful if the players do it, too, to check my work. Yes, I encourage players to use their own observation and reasoning skills in-game instead of relying solely on die rolls - I do try to work the character skills into the results however. For example, for Spot checks, if the player says something along the lines of, "My character is looking around," it's a straight Spot check, but if the player says, "My character is watching the steeple of the church," then the DC for detecting the sniper in the steeple drops by 5 while the DC for spotting the machine gun nest in the storefront goes up by 5. In another example, if the players miss an important clue that I present, I'll call for a general knowledge check to see if someone remembers a pertinent detail, then I'll pass along a clue-to-the-clue, to hopefully get them looking in the right direction. I'm admittedly a grumpy grognard, so I recall well the days when as a player if I didn't tell the GM I was checking the ceiling, the floor, the four walls, behind the door, [i]&c.[/i], then the character didn't either. While I don't advocate a return to those days, I do think that the players should be encouraged to use their ingenuity and be rewarded for interacting with the environment. As [b]Thanee[/b] cleverly remarked, this isn't a boardgame, and as a player I don't want to passively sit back and wait for the dice to tell me everything that happens - I want to be an active participant in the events of the game, with the dice resolving the element of chance. [/QUOTE]
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Do you reequire your players to think?
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