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*TTRPGs General
Do you reequire your players to think?
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<blockquote data-quote="Gold Roger" data-source="post: 2473515" data-attributes="member: 33904"><p>Voted Yes.</p><p>Roleplaying on itself requires thinking for character personality and developement.</p><p>But for my next campaign, I'm going really far. It's a Swahbuckling Sea Adventure Game and I expect my players to:</p><p>-have a understanding of the rules of their charakter</p><p>-think mostly in charakter</p><p>-find Adventures by themselfs, not constantly bite obvious plot hooks</p><p>-use strategy and tactics to their charakters best abilities</p><p>-have a understanding of the setting basic tone and play on it</p><p>-not metagame</p><p>This is explizitly told every player that wants to join. This is alot of demand on my part, especially among my player base. But my justification is that I know a lot of potential players that are all friends of my, with different expectations of the game. Rather than catering to the various expectations of 5-7 players, that may not even care much for the game or put real effort into it, I'll just play my game. I've allready got to players that will definitely play in this campaign. I'll just start up with them and see who joins.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2473515, member: 33904"] Voted Yes. Roleplaying on itself requires thinking for character personality and developement. But for my next campaign, I'm going really far. It's a Swahbuckling Sea Adventure Game and I expect my players to: -have a understanding of the rules of their charakter -think mostly in charakter -find Adventures by themselfs, not constantly bite obvious plot hooks -use strategy and tactics to their charakters best abilities -have a understanding of the setting basic tone and play on it -not metagame This is explizitly told every player that wants to join. This is alot of demand on my part, especially among my player base. But my justification is that I know a lot of potential players that are all friends of my, with different expectations of the game. Rather than catering to the various expectations of 5-7 players, that may not even care much for the game or put real effort into it, I'll just play my game. I've allready got to players that will definitely play in this campaign. I'll just start up with them and see who joins. [/QUOTE]
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Do you reequire your players to think?
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