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Do you remain Stealthed if you attack yourself?
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<blockquote data-quote="Aegeri" data-source="post: 5549121" data-attributes="member: 78116"><p>You should read the next sentence immediately after, which tells you to use common sense about how powers that target allies work (and in the number of allies they effect). So this isn't actually strictly true either..</p><p>This falls right into my points trap. When you start doing this, now you're going to have to rule every power on a case by case basis. It can be fine in one context but utterly broken in another, especially if you didn't anticipate it working with something else. So you then need to decide some powers can be used like that and others can't on arbitrary reasoning. That's just nonsensical and it's far better to enforce the general rule - which I'd like to point out works immensely well.</p><p>For some reason I thought there was a way of getting phasing from an at-will attack powers effect (but I can't remember now). I was clearly thinking something very wrong there! Context matters though, because I would not allow that effect without a meaningful threat and once you let <em>one</em> thing pass I'm not going to go through logic hoops case by case examining every single other power in the game.</p><p></p><p>On the other hand, Thwart the Walls (which is a utility power) is fine. It's exactly what a utility power should be doing and requires taking a specific paragon path to actually use. I have no problem with utility powers performing their role as utility powers. </p><p></p><p>Edit: Okay the original example was at-will, accomplished using some stuff that got errata'ed into oblivion (EG never compiled). So that answers that.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5549121, member: 78116"] You should read the next sentence immediately after, which tells you to use common sense about how powers that target allies work (and in the number of allies they effect). So this isn't actually strictly true either.. This falls right into my points trap. When you start doing this, now you're going to have to rule every power on a case by case basis. It can be fine in one context but utterly broken in another, especially if you didn't anticipate it working with something else. So you then need to decide some powers can be used like that and others can't on arbitrary reasoning. That's just nonsensical and it's far better to enforce the general rule - which I'd like to point out works immensely well. For some reason I thought there was a way of getting phasing from an at-will attack powers effect (but I can't remember now). I was clearly thinking something very wrong there! Context matters though, because I would not allow that effect without a meaningful threat and once you let [I]one[/I] thing pass I'm not going to go through logic hoops case by case examining every single other power in the game. On the other hand, Thwart the Walls (which is a utility power) is fine. It's exactly what a utility power should be doing and requires taking a specific paragon path to actually use. I have no problem with utility powers performing their role as utility powers. Edit: Okay the original example was at-will, accomplished using some stuff that got errata'ed into oblivion (EG never compiled). So that answers that. [/QUOTE]
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Do you remain Stealthed if you attack yourself?
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