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Do you remain Stealthed if you attack yourself?
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<blockquote data-quote="Aegeri" data-source="post: 5549147" data-attributes="member: 78116"><p>I don't really compromise rules due to badly designed classes: I just change the class in question. It's worth noting that if you allow this, why not allow the vampire to drop rats and get back surges? I mean you're literally at the point where you have a pure example of the bag of rats rule. If an unconscious enemy that can't fight back and isn't a meaningful threat can be used to get a surge, what is the difference between carting around a pet horse, a rat or similar?</p><p></p><p>There isn't one that you can logically claim whatsoever. So I don't buy your argument.</p><p></p><p>Looking right above, I'm going to flat out disagree with you. You've already done so with your sole "example" - which I imagine you think is some kind of "Gotcha" argument here. Why isn't the parties horse (or some other beast that the party captured in a cage for example) just as good a target for the vampire as a previous enemy that cannot fight anymore? What's the difference to you? </p><p></p><p>Quite frankly, I've run 2 games consistently for over 2 years now. I have had an IRL game before moving country that was run for around 2 years (I miss that game and players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />). I've honestly never found that being consistent was a bad thing whatsoever. This sort of thing in this thread has literally come up once, I explained the ruling and the reasoning then we went back to playing DnD. It really doesn't feel unfair if you're completely consistent on how you rule it across the entire game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aegeri, post: 5549147, member: 78116"] I don't really compromise rules due to badly designed classes: I just change the class in question. It's worth noting that if you allow this, why not allow the vampire to drop rats and get back surges? I mean you're literally at the point where you have a pure example of the bag of rats rule. If an unconscious enemy that can't fight back and isn't a meaningful threat can be used to get a surge, what is the difference between carting around a pet horse, a rat or similar? There isn't one that you can logically claim whatsoever. So I don't buy your argument. Looking right above, I'm going to flat out disagree with you. You've already done so with your sole "example" - which I imagine you think is some kind of "Gotcha" argument here. Why isn't the parties horse (or some other beast that the party captured in a cage for example) just as good a target for the vampire as a previous enemy that cannot fight anymore? What's the difference to you? Quite frankly, I've run 2 games consistently for over 2 years now. I have had an IRL game before moving country that was run for around 2 years (I miss that game and players :(). I've honestly never found that being consistent was a bad thing whatsoever. This sort of thing in this thread has literally come up once, I explained the ruling and the reasoning then we went back to playing DnD. It really doesn't feel unfair if you're completely consistent on how you rule it across the entire game. :) [/QUOTE]
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Do you remain Stealthed if you attack yourself?
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