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Do you remain Stealthed if you attack yourself?
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<blockquote data-quote="Samir" data-source="post: 5549284" data-attributes="member: 84965"><p>I never said it was <em>intended</em> by RAW to block effects on allies. I just said that a strict reading of that (poorly worded) paragraph results in that unfortunate fact. The second paragraph is inconsistent with the first, but not contradictory. The first paragraph effectively states that Healing Word-type powers are ineffective due to bag-of-rats, and the second paragraph does not directly contradict that.</p><p></p><p>There are, after all, powers that grant allies bonuses without targeting them (e.g., Commander's Strike and most similar powers), and those are unaffected by the first paragraph and fall under the purview of the second.</p><p></p><p></p><p>I assume you're talking about Breath of Life? Do you consider starting an encounter with 4-8 temporary hit points to be overpowered?</p><p></p><p></p><p>Thwart the Walls would have resulted in the same encounter-skipping scenario. That's not a flaw with phasing powers, that's a flaw in the encounter design. PCs have plenty of cool mobility powers that can make some challenges trivial; that should be taken into account, whether it's because your Avenger can phase, your Sorcerer can fly, or your Warden can burrow.</p><p></p><p>In addition, skipping an encounter with a phasing power is useless unless the rest of the party can do it, too. Otherwise, you're just leaving them to fight the encounter minus one party member.</p><p></p><p></p><p></p><p>I disagree in the sense that attack powers with utility-like function should be allowed to be used as such. I don't like the idea that PCs suddenly lose the ability to use their powers when they're out of combat.</p></blockquote><p></p>
[QUOTE="Samir, post: 5549284, member: 84965"] I never said it was [I]intended[/I] by RAW to block effects on allies. I just said that a strict reading of that (poorly worded) paragraph results in that unfortunate fact. The second paragraph is inconsistent with the first, but not contradictory. The first paragraph effectively states that Healing Word-type powers are ineffective due to bag-of-rats, and the second paragraph does not directly contradict that. There are, after all, powers that grant allies bonuses without targeting them (e.g., Commander's Strike and most similar powers), and those are unaffected by the first paragraph and fall under the purview of the second. I assume you're talking about Breath of Life? Do you consider starting an encounter with 4-8 temporary hit points to be overpowered? Thwart the Walls would have resulted in the same encounter-skipping scenario. That's not a flaw with phasing powers, that's a flaw in the encounter design. PCs have plenty of cool mobility powers that can make some challenges trivial; that should be taken into account, whether it's because your Avenger can phase, your Sorcerer can fly, or your Warden can burrow. In addition, skipping an encounter with a phasing power is useless unless the rest of the party can do it, too. Otherwise, you're just leaving them to fight the encounter minus one party member. I disagree in the sense that attack powers with utility-like function should be allowed to be used as such. I don't like the idea that PCs suddenly lose the ability to use their powers when they're out of combat. [/QUOTE]
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Do you remain Stealthed if you attack yourself?
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