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Do you "roleplay" in non-TTRPG Games?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9781516" data-attributes="member: 7044197"><p>I think <strong>Polygon is 100% correct</strong>. An aggregate of D&D and Pathfinder games shows that <strong>the overwhelming majority of games are just combat events and combat discussion and combat rules</strong>. Which means that <strong>per-minute of D&D gaming time,</strong> the majority of<strong> players are engaging with its combat rules, not roleplay</strong>.</p><p></p><p>With that said, that means that Polygon is looking at D&D from the lens of combat and level up and feats and spells - all of which are combat oriented in such a way that <strong>it is a boardgame you talk over</strong>.</p><p></p><p>Interaction with roleplay events in D&D follow closer to boardgamey play, where you are looking for information and details on why the events of the combat occur or are about to occur or how to prepare for them better. Most all early AD&D modules followed this pattern, even more so with "tournament play". As well as Adventurers League and Pathfinder Society going as far as to add some few limitations and guidelines on their event play so as to stabilize expectations.</p><p></p><p>...</p><p></p><p>Think of it this way... if you removed EVERY single thing from D&D that did harm, did damage, aided in combat, and was a rule for combat = you would be left with a very very tiny book, of almost nothing. It's main selling point is its combat.</p><p></p><p>Do the same thing to say... vampire the masquerade, and you still have almost the entire book and game.</p><p></p><p>This means there is a <strong>strong correlation between Gloomhaven and D&D</strong>. <em> They are closer together than D&D is to Vampire. </em>And vampire is a game where roleplay is almost the <em>only </em>way to play. <strong>Ergo, it's not odd to 'roleplay' in Gloomhaven</strong>.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9781516, member: 7044197"] I think [B]Polygon is 100% correct[/B]. An aggregate of D&D and Pathfinder games shows that [B]the overwhelming majority of games are just combat events and combat discussion and combat rules[/B]. Which means that [B]per-minute of D&D gaming time,[/B] the majority of[B] players are engaging with its combat rules, not roleplay[/B]. With that said, that means that Polygon is looking at D&D from the lens of combat and level up and feats and spells - all of which are combat oriented in such a way that [B]it is a boardgame you talk over[/B]. Interaction with roleplay events in D&D follow closer to boardgamey play, where you are looking for information and details on why the events of the combat occur or are about to occur or how to prepare for them better. Most all early AD&D modules followed this pattern, even more so with "tournament play". As well as Adventurers League and Pathfinder Society going as far as to add some few limitations and guidelines on their event play so as to stabilize expectations. ... Think of it this way... if you removed EVERY single thing from D&D that did harm, did damage, aided in combat, and was a rule for combat = you would be left with a very very tiny book, of almost nothing. It's main selling point is its combat. Do the same thing to say... vampire the masquerade, and you still have almost the entire book and game. This means there is a [B]strong correlation between Gloomhaven and D&D[/B]. [I] They are closer together than D&D is to Vampire. [/I]And vampire is a game where roleplay is almost the [I]only [/I]way to play. [B]Ergo, it's not odd to 'roleplay' in Gloomhaven[/B]. [/QUOTE]
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