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Do you "roleplay" in non-TTRPG Games?
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<blockquote data-quote="aramis erak" data-source="post: 9782001" data-attributes="member: 6779310"><p>Sometimes.</p><p>Minis wargames, if it's skirmish scale, yes. For me, the division between RPG and skirmish minis game is just one of whether there is provision for non-combat actions in the rules. And I can see doing RP with WH40K:RT... and have done so with <em><u>Car Wars</u></em>, the one time I played <em><u>Gaslands</u></em>, every time I've played <em><u>Space Hulk</u></em> (dozens, but still in the hole price wise), the playtest of <em><u>Star Fleet Marines</u></em> (ADB), WEG's <em><u>Star Wars Miniatures Battles</u></em>; it's directly crossover with their RPG.</p><p></p><p>Character scale boardgames, too. Sometimes, in Shadows over Camelot, almost always in <em><u>Buffy the Vampire Slayer: The Game</u></em>. (link for clarity: <a href="https://boardgamegeek.com/boardgame/805/buffy-the-vampire-slayer-the-game" target="_blank">Buffy the Vampire Slayer: The Game</a> ). VERY much in Candamir: The First Settlers. Some in AH's <em><u>Robin Hood</u></em>, and TFG's <em><u>Musketeers</u></em>. And in 3X/4X, yes. And <em><u>The Game of Life</u></em>.</p><p></p><p>And, of course, any single-player-per-craft combat games, from <em><u>Ace of Aces</u></em> to <em><u>Lost Worlds</u></em> to FASA's <em><u>Starship Duel</u></em> series. Even when the ships have massive crews - then I'm playing as the CO.</p><p></p><p>But not so in games like <em><u>The Great Khan Game</u></em> or <em><u>Dominion</u></em>, as it's too abstract from the theme for it to increase win potential, nor in games like <em><u>Azul</u></em> or <em><u>Quirkle</u></em>, where the whole thing is abstract.</p><p></p><p>Operational level games, such as <em><u>Boots and Saddles</u></em> don't get me RPing, either. I enjoy them, tho.</p><p></p><p><em><u>Hammer of the Scots</u></em> is another no RPG element for me... it's strategic, as is <em><u>Victory</u></em> and <em><u>Pacific Victory</u></em>... I quit victory when they randomized the expansions...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9782001, member: 6779310"] Sometimes. Minis wargames, if it's skirmish scale, yes. For me, the division between RPG and skirmish minis game is just one of whether there is provision for non-combat actions in the rules. And I can see doing RP with WH40K:RT... and have done so with [I][U]Car Wars[/U][/I], the one time I played [I][U]Gaslands[/U][/I], every time I've played [I][U]Space Hulk[/U][/I] (dozens, but still in the hole price wise), the playtest of [I][U]Star Fleet Marines[/U][/I] (ADB), WEG's [I][U]Star Wars Miniatures Battles[/U][/I]; it's directly crossover with their RPG. Character scale boardgames, too. Sometimes, in Shadows over Camelot, almost always in [I][U]Buffy the Vampire Slayer: The Game[/U][/I]. (link for clarity: [URL="https://boardgamegeek.com/boardgame/805/buffy-the-vampire-slayer-the-game"]Buffy the Vampire Slayer: The Game[/URL] ). VERY much in Candamir: The First Settlers. Some in AH's [I][U]Robin Hood[/U][/I], and TFG's [I][U]Musketeers[/U][/I]. And in 3X/4X, yes. And [I][U]The Game of Life[/U][/I]. And, of course, any single-player-per-craft combat games, from [I][U]Ace of Aces[/U][/I] to [I][U]Lost Worlds[/U][/I] to FASA's [I][U]Starship Duel[/U][/I] series. Even when the ships have massive crews - then I'm playing as the CO. But not so in games like [I][U]The Great Khan Game[/U][/I] or [I][U]Dominion[/U][/I], as it's too abstract from the theme for it to increase win potential, nor in games like [I][U]Azul[/U][/I] or [I][U]Quirkle[/U][/I], where the whole thing is abstract. Operational level games, such as [I][U]Boots and Saddles[/U][/I] don't get me RPing, either. I enjoy them, tho. [I][U]Hammer of the Scots[/U][/I] is another no RPG element for me... it's strategic, as is [I][U]Victory[/U][/I] and [I][U]Pacific Victory[/U][/I]... I quit victory when they randomized the expansions... [/QUOTE]
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