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Do you "roleplay" in non-TTRPG Games?
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<blockquote data-quote="aramis erak" data-source="post: 9782008" data-attributes="member: 6779310"><p>Which goes to sample selection issues.</p><p>Most of the groups I've played in or run for, D&D is, minute by minute, mostly combat roughly 70/30. </p><p>My daggerheart play is about the 60/40, but the cycle is faster than in D&D, and there's more RP mid-combat.</p><p></p><p></p><p>The thing with the most rules will be the thing that gets most used is a trope found in most surveys of D&D players since the late 80's.</p><p></p><p>It was a minis combat game first; for many, it still is. Just because you think D&D has eveolved doesn't mean it has. the Mechanics have evolved, yes - no argument - but they've remained combat focused, and exceptions in the vlogged play genre are, at least to some degree, not the norm. We know (because Matt mentioned it) Critical Role has some warnings of themes for the session prior. It's still improv, but it's informed improv. No table I've ever seen FTF plays the way I've seen in the few episodes I've seen of CR. Their DH session zero was interesting... but not like mine for either campaign.</p><p></p><p>Should those be considered normal? Probably not; between cameras, and editing, they're not a faithful reproduction of actual play at a non-recorded table in a private space. </p><p></p><p>I have noticed, however, a new type of RPG panic... the mothers worried about their kids playing RPGs because CR sets too high a bar, without telling its audience just how abnormal the CR player set are. (Most of whom have far fewer concerns when they see David Hewlett (SGA/SGU Rodney) and David Blue (SGU, Eli) playing the SG-1 RPG. Dial the Gate, episode 8.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9782008, member: 6779310"] Which goes to sample selection issues. Most of the groups I've played in or run for, D&D is, minute by minute, mostly combat roughly 70/30. My daggerheart play is about the 60/40, but the cycle is faster than in D&D, and there's more RP mid-combat. The thing with the most rules will be the thing that gets most used is a trope found in most surveys of D&D players since the late 80's. It was a minis combat game first; for many, it still is. Just because you think D&D has eveolved doesn't mean it has. the Mechanics have evolved, yes - no argument - but they've remained combat focused, and exceptions in the vlogged play genre are, at least to some degree, not the norm. We know (because Matt mentioned it) Critical Role has some warnings of themes for the session prior. It's still improv, but it's informed improv. No table I've ever seen FTF plays the way I've seen in the few episodes I've seen of CR. Their DH session zero was interesting... but not like mine for either campaign. Should those be considered normal? Probably not; between cameras, and editing, they're not a faithful reproduction of actual play at a non-recorded table in a private space. I have noticed, however, a new type of RPG panic... the mothers worried about their kids playing RPGs because CR sets too high a bar, without telling its audience just how abnormal the CR player set are. (Most of whom have far fewer concerns when they see David Hewlett (SGA/SGU Rodney) and David Blue (SGU, Eli) playing the SG-1 RPG. Dial the Gate, episode 8.) [/QUOTE]
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