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<blockquote data-quote="Neonchameleon" data-source="post: 9787863" data-attributes="member: 87792"><p>And mine is that regardless of the "storytelling game of personal horror" tagline Vampire has a ton of combat mechanics. (I think more than AD&D had) and entire Disciplines that were basically for combat. And that like Vampire AD&D has social mechanics, mindreading mechanics, and mechanics that tet the GM handle it - and only Gloomhaven really has monster AI.</p><p></p><p>Gloomhaven and D&D are cousins that dress alike. Vampire and D&D are siblings but Vampire dresses like a goth because they don't like people pointing out that if they didn't they'd be the spitting image of their big brother.</p><p></p><p>Now if your example were to have been Dread, Fate, or Ten Candles I might well have agreed.</p><p></p><p>So far as I can tell (it would help had the OP linked the article) the Polygon article in question is <a href="https://www.polygon.com/dungeons-and-dragons-sunderfolk-recommendation/" target="_blank">this one about Sunderfolk</a>. It does not mention Vampire once. I could be wrong about what a Polygon columnist is saying - if so could you link me to the right article please? (<a href="https://www.polygon.com/dnd-dungeons-dragons/" target="_blank">Here's the Polygon D&D topic</a>).</p><p></p><p>But it doesn't matter if Polygon is saying it or you are saying it. The simple fact is that Vampire is mechanically a game with complex combats and lots of combat abilities and D&D is a game with lots of abilities (which it calls spells), including Detect Thoughts and Fabricate, that have little to do with combat or even exploration.</p><p></p><p>You just have to throw about half the book out. There's nothing preventing you doing exactly the same thing in Vampire. And in both cases you'll have a worse time than in a well designed game intended for that.</p><p></p><p>Gloomhaven is a cousin of D&D, Vampire the goth younger siblings.</p><p></p><p>And Vampire is closer to D&D than D&D is to Gloomhaven because the rules are there and you have to throw similar things out.</p><p></p><p>Which Polygon article?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9787863, member: 87792"] And mine is that regardless of the "storytelling game of personal horror" tagline Vampire has a ton of combat mechanics. (I think more than AD&D had) and entire Disciplines that were basically for combat. And that like Vampire AD&D has social mechanics, mindreading mechanics, and mechanics that tet the GM handle it - and only Gloomhaven really has monster AI. Gloomhaven and D&D are cousins that dress alike. Vampire and D&D are siblings but Vampire dresses like a goth because they don't like people pointing out that if they didn't they'd be the spitting image of their big brother. Now if your example were to have been Dread, Fate, or Ten Candles I might well have agreed. So far as I can tell (it would help had the OP linked the article) the Polygon article in question is [URL='https://www.polygon.com/dungeons-and-dragons-sunderfolk-recommendation/']this one about Sunderfolk[/URL]. It does not mention Vampire once. I could be wrong about what a Polygon columnist is saying - if so could you link me to the right article please? ([URL='https://www.polygon.com/dnd-dungeons-dragons/']Here's the Polygon D&D topic[/URL]). But it doesn't matter if Polygon is saying it or you are saying it. The simple fact is that Vampire is mechanically a game with complex combats and lots of combat abilities and D&D is a game with lots of abilities (which it calls spells), including Detect Thoughts and Fabricate, that have little to do with combat or even exploration. You just have to throw about half the book out. There's nothing preventing you doing exactly the same thing in Vampire. And in both cases you'll have a worse time than in a well designed game intended for that. Gloomhaven is a cousin of D&D, Vampire the goth younger siblings. And Vampire is closer to D&D than D&D is to Gloomhaven because the rules are there and you have to throw similar things out. Which Polygon article? [/QUOTE]
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