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*TTRPGs General
Do you "roleplay" in non-TTRPG Games?
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<blockquote data-quote="Deset Gled" data-source="post: 9788251" data-attributes="member: 7808"><p>The funny thing is that the Risk example is from a real game. One player made a decision that they were the descendant of royalty in Greenland, and made it their mission to control that country. And it worked.</p><p></p><p>This had a number of unexpected consequences. It increased the tensions for the player holding South America against their enemy in Africa, as it guaranteed they could not gain North America without taking the Greenland player out. But it also made sure that both the player aiming for Europe and the player in South America wanted the Greenland player to survive in other locations as much as possible. For the European, this was because they had a defacto truce with Greenland to help protect their border. For the South American, they needed Greenland to have alternate fronts to battle in so that they didn't dump all their armies back home. This support lead to the Greenland player to be much more successful than they otherwise would have been.</p><p></p><p>That's the thing with complex strategy games, especially ones with a social aspect. Sometimes you have to try non-standard strategies. And roleplaying is a great way to do that. I'd argue it's better than just being random; if you fail, at least you'll have a story.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9788251, member: 7808"] The funny thing is that the Risk example is from a real game. One player made a decision that they were the descendant of royalty in Greenland, and made it their mission to control that country. And it worked. This had a number of unexpected consequences. It increased the tensions for the player holding South America against their enemy in Africa, as it guaranteed they could not gain North America without taking the Greenland player out. But it also made sure that both the player aiming for Europe and the player in South America wanted the Greenland player to survive in other locations as much as possible. For the European, this was because they had a defacto truce with Greenland to help protect their border. For the South American, they needed Greenland to have alternate fronts to battle in so that they didn't dump all their armies back home. This support lead to the Greenland player to be much more successful than they otherwise would have been. That's the thing with complex strategy games, especially ones with a social aspect. Sometimes you have to try non-standard strategies. And roleplaying is a great way to do that. I'd argue it's better than just being random; if you fail, at least you'll have a story. [/QUOTE]
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