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*TTRPGs General
Do you "roleplay" in non-TTRPG Games?
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<blockquote data-quote="pemerton" data-source="post: 9790997" data-attributes="member: 42582"><p>Free-form roleplay seems like it involves fictional position. LARPing is different, because at least a fair bit of the position is <em>actual</em>, not fictional. In Diplomacy, too, the position - of having alliances or being betrayed - is <em>actual</em> and not fictional.</p><p></p><p>I dunno. There seems to be a lot of different stuff being said.</p><p></p><p>For instance, you're talking about "character-driven" choices over playing to win: the "aesthetic concern" that Laws wrote about in OtE. But in some boardgames/wargames, at least, what really seems to be going on is simply the setting of a variant win condition: eg can I win a game of MtG while only playing Goblins in my deck? Or can I win a game of Risk while only operating from <em>this</em> particular set of territories?</p><p></p><p>And some of what is being talked about is not about game play at all, but the aesthetics that surround game play: like voicing a "character" while playing Cluedo. Equating this with the voicing of a character when playing a RPG seems like a category error to me. Miss Scarlet saying something sassy about the rope in the ballroom is just having fun at the table, but isn't a move in the play of the game; whereas my PC saying something to a NPC is actually making a move in the game, which then has to be resolved to find out what happens next.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9790997, member: 42582"] Free-form roleplay seems like it involves fictional position. LARPing is different, because at least a fair bit of the position is [I]actual[/I], not fictional. In Diplomacy, too, the position - of having alliances or being betrayed - is [I]actual[/I] and not fictional. I dunno. There seems to be a lot of different stuff being said. For instance, you're talking about "character-driven" choices over playing to win: the "aesthetic concern" that Laws wrote about in OtE. But in some boardgames/wargames, at least, what really seems to be going on is simply the setting of a variant win condition: eg can I win a game of MtG while only playing Goblins in my deck? Or can I win a game of Risk while only operating from [I]this[/I] particular set of territories? And some of what is being talked about is not about game play at all, but the aesthetics that surround game play: like voicing a "character" while playing Cluedo. Equating this with the voicing of a character when playing a RPG seems like a category error to me. Miss Scarlet saying something sassy about the rope in the ballroom is just having fun at the table, but isn't a move in the play of the game; whereas my PC saying something to a NPC is actually making a move in the game, which then has to be resolved to find out what happens next. [/QUOTE]
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