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Do you roll monster/NPC hit points?
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<blockquote data-quote="Water Bob" data-source="post: 5602711" data-attributes="member: 92305"><p>Yes, Google Images is my friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>But, I have to sneak around work and print out these rather expensive color photos...and...I find that I spend more time looking for the "right" photo than it takes me to completely detail an NPC! <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p> </p><p> </p><p> </p><p></p><p> </p><p>That's an interesting comment, and well taken. Food for thought on my side.</p><p> </p><p>Still, it seems my sense of "fairness" to the players makes me want to make some monsters weaker than others. For example, if the PCs run into 6 goblins, I like to find the "leader" among them, usually (barring other factors) the one with the most HP. And, I look at their HP when I describe what the gobbies look like. The shy on HP ones are thin and frail compared to the beefier, muscular ones with more HP.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Interesting point of view. Again, it's well taken. </p><p> </p><p>I wonder, though....every monster maxed out? Wow. If you count up all the bad guys a PC faces in his character career...do you have a lot of PC deaths in your game?</p><p> </p><p>Just curious....it seems that as long as you have the same number of HP for each type of monster, the same point is served (easier on the GM). Why not use the standard averaging method, where each monster has an "average" number of HP?</p><p> </p><p> </p><p> </p><p> </p><p>NOTE: I'm glad I started this thread. I already picked up a couple of cool GM tweaks to consider. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5602711, member: 92305"] Yes, Google Images is my friend. ;) But, I have to sneak around work and print out these rather expensive color photos...and...I find that I spend more time looking for the "right" photo than it takes me to completely detail an NPC! :erm: That's an interesting comment, and well taken. Food for thought on my side. Still, it seems my sense of "fairness" to the players makes me want to make some monsters weaker than others. For example, if the PCs run into 6 goblins, I like to find the "leader" among them, usually (barring other factors) the one with the most HP. And, I look at their HP when I describe what the gobbies look like. The shy on HP ones are thin and frail compared to the beefier, muscular ones with more HP. Interesting point of view. Again, it's well taken. I wonder, though....every monster maxed out? Wow. If you count up all the bad guys a PC faces in his character career...do you have a lot of PC deaths in your game? Just curious....it seems that as long as you have the same number of HP for each type of monster, the same point is served (easier on the GM). Why not use the standard averaging method, where each monster has an "average" number of HP? NOTE: I'm glad I started this thread. I already picked up a couple of cool GM tweaks to consider. :cool: [/QUOTE]
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Do you roll monster/NPC hit points?
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