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*TTRPGs General
Do you roll monster/NPC hit points?
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<blockquote data-quote="Water Bob" data-source="post: 5602769" data-attributes="member: 92305"><p>I actually play the Conan RPG, not D&D. All the weapon damages are upped. Many do 1d10. A huge, honkin', two-handed warsword does 2-18 (1d10 + 1d8). Plus, Massive Damage is lowered to just 20 points. Armor reduces damage. Weapons have penetration values. And, even shields are marked with a damage rating in case the player decides is PC wants to use it to bash into his enemy's face, not to defend himself. And, it's quite viable to defend one's self in a loin cloth due to the Parry and Dodge defense styles.</p><p> </p><p>Players respect combat, let me tell you. It's not like D&D where the fighter wades in because he's got a lot of hit points. It's easy in this game to kill something several levels higher than you, or be killed by something several hit dice lower than you. I find that the players are very tactical in the game, setting up ambushes, getting creative, keeping people hidden, and what not. That's the way to win battles in this dangerous game.</p><p> </p><p>And, it's a game that "lives" in the low levels, 1-10. In a character's career, he can live and die and never see an NPC higher than 10th level.</p><p> </p><p>Fantastic game.</p><p> </p><p>Anyway, one of the things I like about it is that at least half of the foes characters meet are other humans--which are dangerous. This isn't a game where the PCs run into 6 or 8 goblins. It's a game where the PCs might run into 4 bandits, each as strong as they are.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5602769, member: 92305"] I actually play the Conan RPG, not D&D. All the weapon damages are upped. Many do 1d10. A huge, honkin', two-handed warsword does 2-18 (1d10 + 1d8). Plus, Massive Damage is lowered to just 20 points. Armor reduces damage. Weapons have penetration values. And, even shields are marked with a damage rating in case the player decides is PC wants to use it to bash into his enemy's face, not to defend himself. And, it's quite viable to defend one's self in a loin cloth due to the Parry and Dodge defense styles. Players respect combat, let me tell you. It's not like D&D where the fighter wades in because he's got a lot of hit points. It's easy in this game to kill something several levels higher than you, or be killed by something several hit dice lower than you. I find that the players are very tactical in the game, setting up ambushes, getting creative, keeping people hidden, and what not. That's the way to win battles in this dangerous game. And, it's a game that "lives" in the low levels, 1-10. In a character's career, he can live and die and never see an NPC higher than 10th level. Fantastic game. Anyway, one of the things I like about it is that at least half of the foes characters meet are other humans--which are dangerous. This isn't a game where the PCs run into 6 or 8 goblins. It's a game where the PCs might run into 4 bandits, each as strong as they are. [/QUOTE]
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Do you roll monster/NPC hit points?
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