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Community
General Tabletop Discussion
*Dungeons & Dragons
Do you roll NPC/Monster stats?
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<blockquote data-quote="Lady Chaomii" data-source="post: 6026901" data-attributes="member: 6691756"><p>I don't roll for my PCs because I hate the idea of in built, intentional inbalance. So naturally I don't roll for NPCs either. However I do try to give each individual a personality and roll, regardless of whether they have a speaking roll or not. And knowing my players, they will often interact with NPCs who were never even meant to be interacted with.</p><p></p><p>In fact, a large majority of NPCs don't even have stats. With the obvious exception of planned or optional fights, NPCs will at the very most be given a vague idea of their class and level, and that's if they are a powerful character. (Such as a young girl who displays exceptional level of power is a Level6 Urban Barbarian)</p><p></p><p>If an unplanned fight breaks out, I always keep the NPC Class Template page bookmarked. Since our game is online it is easy to do this, particularly since a fight is easy to see coming and I can quickly draw up the stats for the fight before it happens. There has only ever been 1 fight that wasn't planned. The NPCs in question were mercenaries so I made them a group of 6 level1 fighters. 2 of them were armed with rifles.</p><p>There was also the other time where one of the PCs shot an old man as a knee jerk reaction, which regrettably killed him instantly since he only had 3HP and she dealt 13 damage (Unluggy) but I'm not sure if that would count. Interestingly, the player regretted that action more than the character, and she wasn't one of those overly serious Action Hero types either (Quite the opposite actually).</p><p></p><p>Anyway I think I've rambled on a bit too much... ^^</p></blockquote><p></p>
[QUOTE="Lady Chaomii, post: 6026901, member: 6691756"] I don't roll for my PCs because I hate the idea of in built, intentional inbalance. So naturally I don't roll for NPCs either. However I do try to give each individual a personality and roll, regardless of whether they have a speaking roll or not. And knowing my players, they will often interact with NPCs who were never even meant to be interacted with. In fact, a large majority of NPCs don't even have stats. With the obvious exception of planned or optional fights, NPCs will at the very most be given a vague idea of their class and level, and that's if they are a powerful character. (Such as a young girl who displays exceptional level of power is a Level6 Urban Barbarian) If an unplanned fight breaks out, I always keep the NPC Class Template page bookmarked. Since our game is online it is easy to do this, particularly since a fight is easy to see coming and I can quickly draw up the stats for the fight before it happens. There has only ever been 1 fight that wasn't planned. The NPCs in question were mercenaries so I made them a group of 6 level1 fighters. 2 of them were armed with rifles. There was also the other time where one of the PCs shot an old man as a knee jerk reaction, which regrettably killed him instantly since he only had 3HP and she dealt 13 damage (Unluggy) but I'm not sure if that would count. Interestingly, the player regretted that action more than the character, and she wasn't one of those overly serious Action Hero types either (Quite the opposite actually). Anyway I think I've rambled on a bit too much... ^^ [/QUOTE]
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Do you roll NPC/Monster stats?
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