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Do you run a solo adventure?
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<blockquote data-quote="FireLance" data-source="post: 1456465" data-attributes="member: 3424"><p>I used to, for my then girlfriend (then fiancee, currently wife).</p><p></p><p></p><p></p><p>I always give this piece of advice to people running solo campaigns: tailor the challenges to the character. In a solo campaign, you only need to concentrate on one PC and you should have a very good idea of what she is capable of and what are her strengths and weaknesses. Especially at lower levels, let the PC encounter challenges that she is very well equipped to handle, and do not target her weaknesses... yet. That can be done when she is higher level and better able to survive.</p><p></p><p>As a general rule, combat encounters should be with creatures that have a CR of 2 or less than the PC's level. However, don't forget that some creatures which are less dangerous for a group may be deadly for a single PC. A CR1 ghoul, for example, is a serious threat to even a 5th level PC since a single unlucky roll could leave her paralyzed and at its mercy. Generally, do not pit the PC against a creature that has a chance (however small) of killing or disabling her with a single action. This includes paralysis, charm, dominate, death effects, petrification and high critical multipliers.</p><p></p><p>NPCs are a good idea to have around as they mitigate most of the problems of solo adventuring. However, do not allow the NPCs to overshadow the PCs. The PC should always be the "star" of the show.</p><p></p><p>Done well, a solo campaign can be very enjoyable.</p><p></p><p></p><p>Coffee.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1456465, member: 3424"] I used to, for my then girlfriend (then fiancee, currently wife). I always give this piece of advice to people running solo campaigns: tailor the challenges to the character. In a solo campaign, you only need to concentrate on one PC and you should have a very good idea of what she is capable of and what are her strengths and weaknesses. Especially at lower levels, let the PC encounter challenges that she is very well equipped to handle, and do not target her weaknesses... yet. That can be done when she is higher level and better able to survive. As a general rule, combat encounters should be with creatures that have a CR of 2 or less than the PC's level. However, don't forget that some creatures which are less dangerous for a group may be deadly for a single PC. A CR1 ghoul, for example, is a serious threat to even a 5th level PC since a single unlucky roll could leave her paralyzed and at its mercy. Generally, do not pit the PC against a creature that has a chance (however small) of killing or disabling her with a single action. This includes paralysis, charm, dominate, death effects, petrification and high critical multipliers. NPCs are a good idea to have around as they mitigate most of the problems of solo adventuring. However, do not allow the NPCs to overshadow the PCs. The PC should always be the "star" of the show. Done well, a solo campaign can be very enjoyable. Coffee. [/QUOTE]
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