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Do you run at cons, nudge nudge, knowwhatImean? What's it like?
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<blockquote data-quote="ced1106" data-source="post: 785995" data-attributes="member: 7551"><p><strong>1) They give you adventures to run, right?</strong></p><p></p><p>No, unless it's an RPGA sorta thing. Modules are looked down upon, but if you run your own adventure, you should playtest it first.</p><p></p><p><strong>2) Do you run the same adventure over and over, or do you run different ones? Or do you get to choose?</strong></p><p></p><p>You get to choose, unless it's an RPGA or other organized event.</p><p></p><p><strong>3) Do you get to choose from several adventures to run, or do you just take whichever one they give you, and too bad for you if it sucks?</strong></p><p></p><p>As I understand it, if it's an RPGA event, the organizers may decide what adventure to run, and its often run multiple times at a con. This is so that attendees can play the same adventure at their convenience.</p><p></p><p><strong>4) If you get an adventure that's putrid and awful to run, do you have some leeway in changing it around? How much leeway?</strong></p><p></p><p>None.</p><p></p><p><strong>5) Do games generally run the full 4.5 hour slot, or do they usually end early? I've played three games at DragonCon; only one lasted most of the allotted time, but I dunno if this is typical.</strong></p><p></p><p>Varies.</p><p></p><p><strong>6) What else should we know about running con games?</strong></p><p></p><p>RPGA games are ready to play. If you're running your own game:</p><p></p><p>* Pregenerated characters</p><p></p><p>* Prepare for newbies. Summarize the rules of the game. If a "rules light" version of the game exists, make photocopies.</p><p></p><p>* Multiple redundancy. Some players will drop out midway through the session, especially if they overdid it the previous night. Some players are only physically there. Make sure your adventure is playable if people drop out, vanish, or are, well, clueless!</p><p></p><p>* Some players will act politely as guests, others will treat you like some manservant. Still others don't realize there are other people in the room or what system they're playing.</p><p></p><p></p><p>You might edit your question since RPGA events are different from those you run yourself. Another option for your friends is to run a "beer and pretzels" card or board game. MUCH easier.</p><p></p><p></p><p>Cedric.</p><p>aka. Washu! ^O^</p></blockquote><p></p>
[QUOTE="ced1106, post: 785995, member: 7551"] [B]1) They give you adventures to run, right?[/B] No, unless it's an RPGA sorta thing. Modules are looked down upon, but if you run your own adventure, you should playtest it first. [B]2) Do you run the same adventure over and over, or do you run different ones? Or do you get to choose?[/B] You get to choose, unless it's an RPGA or other organized event. [B]3) Do you get to choose from several adventures to run, or do you just take whichever one they give you, and too bad for you if it sucks?[/B] As I understand it, if it's an RPGA event, the organizers may decide what adventure to run, and its often run multiple times at a con. This is so that attendees can play the same adventure at their convenience. [B]4) If you get an adventure that's putrid and awful to run, do you have some leeway in changing it around? How much leeway?[/B] None. [B]5) Do games generally run the full 4.5 hour slot, or do they usually end early? I've played three games at DragonCon; only one lasted most of the allotted time, but I dunno if this is typical.[/B] Varies. [B]6) What else should we know about running con games?[/B] RPGA games are ready to play. If you're running your own game: * Pregenerated characters * Prepare for newbies. Summarize the rules of the game. If a "rules light" version of the game exists, make photocopies. * Multiple redundancy. Some players will drop out midway through the session, especially if they overdid it the previous night. Some players are only physically there. Make sure your adventure is playable if people drop out, vanish, or are, well, clueless! * Some players will act politely as guests, others will treat you like some manservant. Still others don't realize there are other people in the room or what system they're playing. You might edit your question since RPGA events are different from those you run yourself. Another option for your friends is to run a "beer and pretzels" card or board game. MUCH easier. Cedric. aka. Washu! ^O^ [/QUOTE]
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